feat(runtime-core): replace the sidecar frame timeout with a heartbeat silence watchdog#1653
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NathanFlurry merged 4 commits intoJul 8, 2026
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This was referenced Jul 8, 2026
…ircuit - Builds on #1640: also short-circuit on the session record already marked closed (covers exits the kill RPC does not report), and skip the second wait when SIGKILL itself reports the process gone. - Mirror the short-circuit in the agentos-sidecar-core sync engine, with regression tests proving zero dead waits.
…bridge round-trip
- Resolve `realpath("/")` of a js_bridge mount locally (mirroring host_dir): host-side drivers often cannot canonicalize their own root and returned ENOENT, which aborted kernel permission-subject resolution before the readDir bridge call was ever issued.
- Regression test: readdir of a js_bridge mount root against a driver whose realpath always fails.
…native sidecar - `mountFs`/`unmountFs` now return a promise that settles once the sidecar has applied the mount; delivery failures reject instead of being swallowed. - Runtime mount reconfigures resend the boot `packages`/`packagesMountAt`/`toolShimCommands`: Rust `configure_vm` rebuilds the whole VM configuration from each payload, so omitting them stripped the `/opt/agentos` projections and tool shims as a side effect of a post-boot mount. - Runtime `linkSoftware` packages are retained too, so a later `mountFs` no longer unprojects them. - The Rust client `mount_fs` remains in-process-only; sidecar-visible runtime mounts there are a follow-up.
…t silence watchdog
- The native sidecar emits a connection-scoped `StructuredEvent{name:"heartbeat"}` every 10s from a dedicated thread, so beats keep flowing while the dispatch loop is busy inside one long request. No protocol schema change — reuses the existing structured-event variant.
- The host replaces the per-frame 120s timeout with a silence watchdog: any inbound frame resets a 30s clock; sustained total silence kills the sidecar and rejects in-flight requests with a typed `SidecarSilenceTimeout` (stderr tail included).
- Individual requests no longer have a deadline: a legitimately long agent turn runs for minutes without teardown, while a genuinely dead or wedged sidecar is detected in ~30s instead of 2 minutes.
- Removes `NATIVE_SIDECAR_FRAME_TIMEOUT_MS`, the `AGENTOS_SIDECAR_FRAME_TIMEOUT_MS` env override (#1641), and all `frameTimeoutMs` plumbing (spawn options, native-client, protocol-client, frame-rpc, correlation).
- Heartbeats are swallowed at the frame layer on both clients so they never reach event consumers or the bounded event buffer; the Rust client mirrors the watchdog (activity-reset reader, kill + fail-pending on silence).
- Heartbeat cadence and silence window are fixed protocol constants (no env knobs); docs updated.
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StructuredEvent{name:"heartbeat"}every 10s from a dedicated thread, so beats keep flowing while the dispatch loop is busy inside one long request. No protocol schema change — reuses the existing structured-event variant.SidecarSilenceTimeout(stderr tail included).NATIVE_SIDECAR_FRAME_TIMEOUT_MS, theAGENTOS_SIDECAR_FRAME_TIMEOUT_MSenv override (feat(runtime-core): env-override the native sidecar frame timeout #1641), and allframeTimeoutMsplumbing (spawn options, native-client, protocol-client, frame-rpc, correlation).