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Prepare version 0.16.0.1615
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CHANGELOG.md

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# Version 0.16.0.1615 - 2018-08-30 (LÖVE 11.1)
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## Additions
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- Added paginated list UIElement.
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- Replaced old keybinding list with new paginated lists.
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- Replaced selectors in prefab editor with new paginated lists.
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- Added keybinding layouts to allow different bindings for the same key based on the game's context.
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- Added title to the keybinding screen.
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- Added selector for canvas sizes on prefab editor screen.
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- Added proper re-bindable controls for the prefab editor.
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- Added automatic camera tracking of moving characters (previously removed in 0.15.0.1521).
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- Added automatic camera movement when selecting a different character (previously removed in 0.15.0.1521).
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- Added class-based action point values.
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## Removals
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- Removed action to open health panel for enemy and neutral characters.
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## Fixes
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- Fixed huge performance issue with menu titles (especially noticeable on older systems).
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- Fixed crash after winning the game because the game tried to switch to the removed base screen.
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- Fixed tile info revealing stats of enemy characters which aren't visible to the player's characters.
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- Fixed rebinding of unassigned actions.
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- Fixed issue where equipment and inventory list weren't clearing their children properly.
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- Fixed right-click operation on inventory screen.
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- Fixed scroll bar for item description on inventory screen.
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- Fixed FOV not updating when a world object is opened.
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- Fixed flood filling tool in prefab editor.
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- Fixed camera scrolling on prefab editor screen.
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- Fixed faulty camera bounds after loading a prefab on prefab editor screen.
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- Fixed message log retaining old messages.
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## Other Changes
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- Changed targeted LÖVE version to 11.1 "Mysterious Mysteries".
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- Changed data structure of the game's combat map.
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- Changed FOV checks to be more efficient.
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- Checking wether a faction can see a specific tile is roughly five times faster than before.
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- Checking wether a character can see a specific tile is roughly three times as fast now.
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- Changed tile info to be more efficient by only updating it when necessary.
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- Changed world object hit points to fit the current weapon damage values.
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- Changed buttons in prefab editor to use correct icon colors.
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- Changed cursor in prefab editor to use icon and color of selected sprite.
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- Changed map editor to be visible in the main menu by default.
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- Changed map editor to start in prefab instead of layout editor mode.
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# Version 0.15.0.1521 - 2018-07-27 (LÖVE 11.0)
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## Additions

README.md

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# On The Roadside
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[![Version](https://img.shields.io/badge/Version-0.15.0.1521-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest)
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[![Version](https://img.shields.io/badge/Version-0.16.0.1615-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest)
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[![LOVE](https://img.shields.io/badge/L%C3%96VE-11.0-EA316E.svg)](http://love2d.org/)
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[![Build Status](https://travis-ci.com/rm-code/On-The-Roadside.svg?token=q3rLXeyGTBN9VB2zsWMr&branch=develop)](https://travis-ci.com/rm-code/On-The-Roadside)
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version.lua

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local version = {
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major = 0,
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minor = 15,
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minor = 16,
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patch = 0,
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build = 1521,
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build = 1615,
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}
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return string.format( "%d.%d.%d.%d", version.major, version.minor, version.patch, version.build );

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