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| 1 | +# Version 0.16.0.1615 - 2018-08-30 (LÖVE 11.1) |
| 2 | + |
| 3 | +## Additions |
| 4 | +- Added paginated list UIElement. |
| 5 | + - Replaced old keybinding list with new paginated lists. |
| 6 | + - Replaced selectors in prefab editor with new paginated lists. |
| 7 | +- Added keybinding layouts to allow different bindings for the same key based on the game's context. |
| 8 | +- Added title to the keybinding screen. |
| 9 | +- Added selector for canvas sizes on prefab editor screen. |
| 10 | +- Added proper re-bindable controls for the prefab editor. |
| 11 | +- Added automatic camera tracking of moving characters (previously removed in 0.15.0.1521). |
| 12 | +- Added automatic camera movement when selecting a different character (previously removed in 0.15.0.1521). |
| 13 | +- Added class-based action point values. |
| 14 | + |
| 15 | +## Removals |
| 16 | +- Removed action to open health panel for enemy and neutral characters. |
| 17 | + |
| 18 | +## Fixes |
| 19 | +- Fixed huge performance issue with menu titles (especially noticeable on older systems). |
| 20 | +- Fixed crash after winning the game because the game tried to switch to the removed base screen. |
| 21 | +- Fixed tile info revealing stats of enemy characters which aren't visible to the player's characters. |
| 22 | +- Fixed rebinding of unassigned actions. |
| 23 | +- Fixed issue where equipment and inventory list weren't clearing their children properly. |
| 24 | +- Fixed right-click operation on inventory screen. |
| 25 | +- Fixed scroll bar for item description on inventory screen. |
| 26 | +- Fixed FOV not updating when a world object is opened. |
| 27 | +- Fixed flood filling tool in prefab editor. |
| 28 | +- Fixed camera scrolling on prefab editor screen. |
| 29 | +- Fixed faulty camera bounds after loading a prefab on prefab editor screen. |
| 30 | +- Fixed message log retaining old messages. |
| 31 | + |
| 32 | +## Other Changes |
| 33 | +- Changed targeted LÖVE version to 11.1 "Mysterious Mysteries". |
| 34 | +- Changed data structure of the game's combat map. |
| 35 | +- Changed FOV checks to be more efficient. |
| 36 | + - Checking wether a faction can see a specific tile is roughly five times faster than before. |
| 37 | + - Checking wether a character can see a specific tile is roughly three times as fast now. |
| 38 | +- Changed tile info to be more efficient by only updating it when necessary. |
| 39 | +- Changed world object hit points to fit the current weapon damage values. |
| 40 | +- Changed buttons in prefab editor to use correct icon colors. |
| 41 | +- Changed cursor in prefab editor to use icon and color of selected sprite. |
| 42 | +- Changed map editor to be visible in the main menu by default. |
| 43 | +- Changed map editor to start in prefab instead of layout editor mode. |
| 44 | + |
| 45 | + |
| 46 | + |
| 47 | + |
1 | 48 | # Version 0.15.0.1521 - 2018-07-27 (LÖVE 11.0) |
2 | 49 |
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3 | 50 | ## Additions |
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