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Computer Architecture is the study of how computers are structured and how their components interact — from logic gates and ALUs to instruction sets, memory hierarchies, and pipelines. Understanding architecture builds your mental model for performance, memory, and instruction-level execution, which can be crucial when optimizing code or building low-level systems.
While this topic is optional for most algorithmic trading workflows, it's foundational for systems engineering and hugely helpful for those working with C/C++, performance tuning, embedded systems, or building low-level libraries.
Status: 🟣 Optional / Systems-Oriented
Who should learn this?
✅ Developers working close to the metal (C, Rust, assembly)
✅ Anyone optimizing performance in latency-sensitive systems
⚠️ Optional for scripting, analytics, or Python-based trading
Learning Objectives
Understand the hierarchy from transistors to modern CPUs
Learn how memory, registers, and caches interact
Study machine instructions, CPU cycles, pipelining, and instruction-level parallelism
Gain insights into performance tuning (e.g., cache hits, branching, vectorization)
Build basic logic gates, adders, and CPU components conceptually or in HDL