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# 🐡 bufferfish
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`bufferfish` is utility library for working with binary network messages between Rust and TypeScript, such as over WebSockets. It provides a simple API for encoding and decoding data into binary arrays, as well as generating TypeScript definitions and decoding functions from your Rust code.
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`bufferfish` is utility library for working with binary network messages between Rust and TypeScript, such as over WebSockets. It provides a simple API for encoding and decoding data into binary arrays, as well as generating TypeScript definitions and encode/decode functions from your Rust code.
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_This library has an unstable API and may be missing some basic functionality. I can't recommend using it in production, although I am using it for my own production project._
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_This library has an unstable API. I can't recommend using it in production, although I am using it for my own production project._
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## Table of Contents
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Use `cargo add bufferfish` to add the Rust library to your project.
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Use `npm install bufferfish` to add the TypeScript library to your project.
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Use `bun install bufferfish` to add the TypeScript library to your project.
Copy file name to clipboardExpand all lines: rust/bufferfish-core/README.md
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See the [main project repository](https://github.com/robertwayne/bufferfish) for more details.
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## Contributing
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`bufferfish` is open to contributions, however it should be noted that the library was created for my own game projects, and I am not interested in making it widely general-purpose. If you still have a feature request or bug fix that you think would be useful to others, feel free to open an issue or PR.
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## License
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`bufferfish` source code is dual-licensed under either
Copy file name to clipboardExpand all lines: rust/bufferfish-derive/README.md
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See the [main project repository](https://github.com/robertwayne/bufferfish) for more details.
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## Contributing
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`bufferfish` is open to contributions, however it should be noted that the library was created for my own game projects, and I am not interested in making it widely general-purpose. If you still have a feature request or bug fix that you think would be useful to others, feel free to open an issue or PR.
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## License
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`bufferfish` source code is dual-licensed under either
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`bufferfish` is utility library for working with binary network messages between Rust and TypeScript, such as over WebSockets. It provides a simple API for encoding and decoding data into binary arrays, as well as generating TypeScript definitions and decoding functions from your Rust code.
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_This library has an unstable API and may be missing some basic functionality. I can't recommend using it in production, although I am using it for my own production project._
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_This library has an unstable API. I can't recommend using it in production, although I am using it for my own production project._
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# Table of Contents
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Use `cargo add bufferfish` to add the Rust library to your project.
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Use `npm install bufferfish` to add the TypeScript library to your project.
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Use `bun install bufferfish` to add the TypeScript library to your project.
Copy file name to clipboardExpand all lines: typescript/README.md
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See the [project repository](https://github.com/robertwayne/bufferfish) for more details, including how to interop with Rust.
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_This library has an unstable API and may be missing some basic functionality. I can't recommend using it in production, although I am using it for my own production project._
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_This library has an unstable API. I can't recommend using it in production, although I am using it for my own production project._
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## Table of Contents
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-[Getting Started](#getting-started)
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-[Examples](#examples)
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-[Getting Started](#getting-started)
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-[Examples](#examples)
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-[Writing to a Bufferfish](#writing-to-a-bufferfish)
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-[Reading from a Bufferfish](#reading-from-a-bufferfish)
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