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/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
public partial class CCSGameRules
{
/// <summary>
/// Terminate the round with the given delay and reason.
/// </summary>
public void TerminateRound(float delay, RoundEndReason roundEndReason)
{
VirtualFunctions.TerminateRound(Handle, roundEndReason, delay, 0, 0);
}
internal CBaseEntity? FindPickerEntityInternal(CBasePlayerController player)
{
// TODO: TEST!
// the third parameter seems to be something like `CDefaultTypedEntityInstanceFilter<CBaseEntity>` but its optional (earlier it was a string?)
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
VirtualFunctionWithReturn<CCSGameRules, CBasePlayerController, IntPtr, CBaseEntity> CCSGameRules_FindPickerEntity = new(Handle, GameData.GetOffset("CCSGameRules_FindPickerEntity"));
return CCSGameRules_FindPickerEntity.Invoke(this, player, IntPtr.Zero);
}
else
{
VirtualFunctionWithReturn<CCSGameRules, CBasePlayerController, IntPtr, double, double, CBaseEntity> CCSGameRules_FindPickerEntity = new(Handle, GameData.GetOffset("CCSGameRules_FindPickerEntity"));
return CCSGameRules_FindPickerEntity.Invoke(this, player, IntPtr.Zero, 0, 0); // on linux we have a fourth and fifth parameter aswell, but they are unused because the condition for them is always unmet.
}
}
public T? FindPickerEntity<T>(CBasePlayerController player)
where T : CBaseEntity
{
CBaseEntity? entity = FindPickerEntityInternal(player);
if (entity == null || !entity.IsValid)
{
return null;
}
return entity.As<T>();
}
public CCSPlayerController? GetClientAimTarget(CCSPlayerController player)
{
CCSPlayerPawn? pawn = FindPickerEntity<CCSPlayerPawn>(player);
if (pawn == null || !pawn.IsValid)
return null;
if (pawn.DesignerName == "player")
{
return pawn.OriginalController.Value;
}
return null;
}
}