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jblomerdpiparo
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[NFC][core] remove duplicate comment
(cherry picked from commit b3edca2)
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core/base/inc/TEnv.h

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@@ -12,51 +12,6 @@
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#ifndef ROOT_TEnv
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#define ROOT_TEnv
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//////////////////////////////////////////////////////////////////////////
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// //
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// TEnv //
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// //
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// The TEnv class reads config files, by default named .rootrc. Three //
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// types of config files are read: global, user and local files. The //
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// global file is $ROOTSYS/etc/system<name> (or ROOTETCDIR/system<name>)//
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// the user file is $HOME/<name> and the local file is ./<name>. //
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// By setting the shell variable ROOTENV_NO_HOME=1 the reading of //
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// the $HOME/<name> resource file will be skipped. This might be useful //
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// in case the home directory resides on an automounted remote file //
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// system and one wants to avoid this file system from being mounted. //
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// //
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// The format of the .rootrc file is similar to the .Xdefaults format: //
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// //
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// [+]<SystemName>.<RootName|ProgName>.<name>[(type)]: <value> //
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// //
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// Where <SystemName> is either Unix, WinNT, MacOS or Vms, //
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// <RootName> the name as given in the TApplication ctor (or "RootApp" //
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// in case no explicit TApplication derived object was created), //
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// <ProgName> the current program name and <name> the resource name, //
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// with optionally a type specification. <value> can be either a //
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// string, an integer, a float/double or a boolean with the values //
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// TRUE, FALSE, ON, OFF, YES, NO, OK, NOT. Booleans will be returned as //
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// an integer 0 or 1. The options [+] allows the concatenation of //
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// values to the same resouce name. //
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// //
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// E.g.: //
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// //
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// Unix.Rint.Root.DynamicPath: .:$ROOTSYS/lib:~/lib //
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// myapp.Root.Debug: FALSE //
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// TH.Root.Debug: YES //
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// //
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// <SystemName> and <ProgName> or <RootName> may be the wildcard "*". //
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// A # in the first column starts comment line. //
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// //
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// For the currently defined resources (and their default values) see //
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// $ROOTSYS/etc/system.rootrc. //
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// //
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// Note that the .rootrc config files contain the config for all ROOT //
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// based applications. //
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// //
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//////////////////////////////////////////////////////////////////////////
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#include "TObject.h"
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#include "TString.h"
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