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tutorials/docs/navigation2_with_vector_objects.rst

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========
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This tutorial shows how to navigate with vector objects added to raster costmaps.
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They can be used for various purposes, such as hiding some areas or sticking-out robot parts, for adding virtual obstacles on maps, or like Costmap Filters do - adding keep-out or maximum speed restricted areas, but on a vector (polygon or shape) basis.
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They can be used for various purposes, such as hiding some areas or sticking-out robot parts, for adding virtual obstacles on maps, or like Costmap Filters do with rastered maps, but on a vector (polygon or shape) basis.
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In this tutorial, the added vector objects will be treated as obstacles in costmaps using a Keepout Filter.
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To do this, we need to prepare the Nav2 stack with the Keepout Filter enabled, along with the Vector Object server which publishes an ``OccupancyGrid`` map with the rasterized vector objects as an input mask for the Keepout Filter.
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Other use cases use similar principles and could be easily adapted after finishing this tutorial.

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