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Adding tf tolerance for obstacle layer (#709)
* Update obstacle.rst Signed-off-by: Steve Macenski <stevenmacenski@gmail.com> * Update voxel.rst Signed-off-by: Steve Macenski <stevenmacenski@gmail.com> --------- Signed-off-by: Steve Macenski <stevenmacenski@gmail.com>
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configuration/packages/costmap-plugins/obstacle.rst

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@@ -63,6 +63,16 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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| It can be used to make sure that the static map is the dominant source of information, and
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| prevent the robot to go through places that are not present in the static map.
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:``<obstacle layer>``.tf_filter_tolerance:
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====== =======
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Type Default
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------ -------
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double 0.05
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====== =======
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Description
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Tolerance for the ``tf2_ros::MessageFilter``.
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:``<obstacle layer>``.observation_sources:
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configuration/packages/costmap-plugins/voxel.rst

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@@ -129,6 +129,17 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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Description
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Whether to publish 3D voxel grid for debug, computationally expensive.
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:``<voxel layer>``.tf_filter_tolerance:
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====== =======
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Type Default
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------ -------
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double 0.05
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====== =======
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Description
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Tolerance for the ``tf2_ros::MessageFilter``.
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:``<voxel layer>``.observation_sources:
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