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Fix obstacle layer and voxel layer (#803)
Signed-off-by: Maurice <mauricepurnawan@gmail.com>
1 parent 5684afb commit a92f9d9

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Lines changed: 30 additions & 30 deletions

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configuration/packages/costmap-plugins/obstacle.rst

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@@ -96,7 +96,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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namespace of sources of data.
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:``<obstacle layer>``. ``<data source>``.topic:
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:``<obstacle layer>.<data source>``.topic:
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====== =======
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Type Default
@@ -115,7 +115,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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* Topic will be remapped to `/tb4/scan` without `local_costmap`.
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* Use global topic `/scan` if you do not wish the node namespace to apply.
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:``<obstacle layer>``. ``<data source>``.sensor_frame:
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:``<obstacle layer>.<data source>``.sensor_frame:
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====== =======
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Type Default
@@ -126,7 +126,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Frame of sensor, to use if not provided by message. If empty, uses message frame_id.
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:``<obstacle layer>``. ``<data source>``.observation_persistence:
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:``<obstacle layer>.<data source>``.observation_persistence:
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====== =======
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Type Default
@@ -137,7 +137,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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How long to store messages in a buffer to add to costmap before removing them (s).
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:``<obstacle layer>``. ``<data source>``.expected_update_rate:
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:``<obstacle layer>.<data source>``.expected_update_rate:
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====== =======
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Type Default
@@ -148,7 +148,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Expected rate to get new data from sensor.
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:``<obstacle layer>``. ``<data source>``.data_type:
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:``<obstacle layer>.<data source>``.data_type:
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====== ===========
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Type Default
@@ -159,7 +159,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Data type of input, LaserScan or PointCloud2.
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:``<obstacle layer>``. ``<data source>``.transport_type:
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:``<obstacle layer>.<data source>``.transport_type:
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====== ===========
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Type Default
@@ -177,7 +177,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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See the `known transports <https://github.com/ros-perception/point_cloud_transport_plugins>`_ for more details.
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:``<obstacle layer>``. ``<data source>``.min_obstacle_height:
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:``<obstacle layer>.<data source>``.min_obstacle_height:
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====== =======
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Type Default
@@ -188,7 +188,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Minimum height to add return to occupancy grid.
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:``<obstacle layer>``. ``<data source>``.max_obstacle_height:
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:``<obstacle layer>.<data source>``.max_obstacle_height:
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====== =======
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Type Default
@@ -199,7 +199,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Maximum height to add return to occupancy grid.
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:``<obstacle layer>``. ``<data source>``.inf_is_valid:
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:``<obstacle layer>.<data source>``.inf_is_valid:
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====== =======
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Type Default
@@ -210,7 +210,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Are infinite returns from laser scanners valid measurements to raycast.
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:``<obstacle layer>``. ``<data source>``.marking:
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:``<obstacle layer>.<data source>``.marking:
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====== =======
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Type Default
@@ -221,7 +221,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Whether source should mark in costmap.
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:``<obstacle layer>``. ``<data source>``.clearing:
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:``<obstacle layer>.<data source>``.clearing:
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====== =======
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Type Default
@@ -232,7 +232,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Whether source should raytrace clear in costmap.
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:``<obstacle layer>``. ``<data source>``.obstacle_max_range:
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:``<obstacle layer>.<data source>``.obstacle_max_range:
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====== =======
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Type Default
@@ -243,7 +243,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Maximum range to mark obstacles in costmap.
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:``<obstacle layer>``. ``<data source>``.obstacle_min_range:
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:``<obstacle layer>.<data source>``.obstacle_min_range:
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====== =======
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Type Default
@@ -254,7 +254,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Minimum range to mark obstacles in costmap.
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:``<obstacle layer>``. ``<data source>``.raytrace_max_range:
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:``<obstacle layer>.<data source>``.raytrace_max_range:
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====== =======
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Type Default
@@ -265,7 +265,7 @@ This costmap layer implements a plugin that uses 2D raycasting for 2D lidars, de
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Description
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Maximum range to raytrace clear obstacles from costmap.
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:``<obstacle layer>``. ``<data source>``.raytrace_min_range:
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:``<obstacle layer>.<data source>``.raytrace_min_range:
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====== =======
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Type Default

configuration/packages/costmap-plugins/voxel.rst

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Original file line numberDiff line numberDiff line change
@@ -162,7 +162,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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Description
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namespace of sources of data.
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:``<voxel layer>``. ``<data source>``.topic:
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:``<voxel layer>.<data source>``.topic:
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====== =======
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Type Default
@@ -181,7 +181,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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* Topic will be remapped to `/tb4/scan` without `local_costmap`.
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* Use global topic `/scan` if you do not wish the node namespace to apply.
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:``<voxel layer>``. ``<data source>``.sensor_frame:
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:``<voxel layer>.<data source>``.sensor_frame:
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====== =======
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Type Default
@@ -192,7 +192,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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Description
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Frame of sensor, to use if not provided by message. If empty, uses message frame_id.
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:``<voxel layer>``. ``<data source>``.observation_persistence:
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:``<voxel layer>.<data source>``.observation_persistence:
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====== =======
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Type Default
@@ -203,7 +203,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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Description
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How long to store messages in a buffer to add to costmap before removing them (s).
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:``<voxel layer>``. ``<data source>``.expected_update_rate:
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:``<voxel layer>.<data source>``.expected_update_rate:
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====== =======
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Type Default
@@ -214,7 +214,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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Description
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Expected rate to get new data from sensor.
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:``<voxel layer>``. ``<data source>``.data_type:
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:``<voxel layer>.<data source>``.data_type:
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====== ===========
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Type Default
@@ -225,7 +225,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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Description
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Data type of input, LaserScan or PointCloud2.
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:``<voxel layer>``. ``<data source>``.transport_type:
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:``<voxel layer>.<data source>``.transport_type:
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====== ===========
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Type Default
@@ -243,7 +243,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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See the `known transports <https://github.com/ros-perception/point_cloud_transport_plugins>`_ for more details.
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:``<voxel layer>``. ``<data source>``.min_obstacle_height:
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:``<voxel layer>.<data source>``.min_obstacle_height:
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====== =======
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Type Default
@@ -254,7 +254,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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Description
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Minimum height to add return to occupancy grid.
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:``<voxel layer>``. ``<data source>``.max_obstacle_height:
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:``<voxel layer>.<data source>``.max_obstacle_height:
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====== =======
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Type Default
@@ -265,7 +265,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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Description
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Maximum height to add return to occupancy grid.
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:``<voxel layer>``. ``<data source>``.inf_is_valid:
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:``<voxel layer>.<data source>``.inf_is_valid:
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====== =======
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Type Default
@@ -276,7 +276,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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Description
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Are infinite returns from laser scanners valid measurements to raycast.
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:``<voxel layer>``. ``<data source>``.marking:
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:``<voxel layer>.<data source>``.marking:
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====== =======
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Type Default
@@ -287,7 +287,7 @@ This costmap layer implements a plugin that uses 3D raycasting for depth, 3D, or
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Description
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Whether source should mark in costmap.
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:``<voxel layer>``. ``<data source>``.clearing:
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:``<voxel layer>.<data source>``.clearing:
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====== =======
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Type Default
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Description
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Whether source should raytrace clear in costmap.
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:``<voxel layer>``. ``<data source>``.obstacle_max_range:
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:``<voxel layer>.<data source>``.obstacle_max_range:
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====== =======
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Type Default
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Description
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Maximum range to mark obstacles in costmap.
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:``<voxel layer>``. ``<data source>``.obstacle_min_range:
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:``<voxel layer>.<data source>``.obstacle_min_range:
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====== =======
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Type Default
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Description
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Minimum range to mark obstacles in costmap.
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:``<voxel layer>``. ``<data source>``.raytrace_max_range:
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:``<voxel layer>.<data source>``.raytrace_max_range:
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Type Default
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Description
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Maximum range to raytrace clear obstacles from costmap.
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:``<voxel layer>``. ``<data source>``.raytrace_min_range:
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:``<voxel layer>.<data source>``.raytrace_min_range:
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====== =======
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Type Default

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