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| 1 | +# Spawn entities (a robot, other object) by name or URI |
| 2 | +# Support for this interface is indicated through the SPAWNING_ARRAY value in GetSimulationFeatures. |
| 3 | + |
| 4 | +string names[] # A list of names given to every entity |
| 5 | + # If string is empty, a name field in the uri file or resource_string will be used, |
| 6 | + # if supported and not empty (e.g. "name" field in SDFormat, URDF). |
| 7 | + # If the name is still empty or not unique (as determined by the simulator), |
| 8 | + # the service returns a generated name in the entity_name response field if the |
| 9 | + # allow_renaming field is set to true. Otherwise, the service call fails and an |
| 10 | + # error is returned. |
| 11 | +bool allow_renaming[] # Determines whether the spawning succeeds with a non-unique name. |
| 12 | + # If it is set to true, the user should always check entity_name response field |
| 13 | + # and use it for any further interactions. |
| 14 | + |
| 15 | +Resource entity_resources[] # List of resources such as SDFormat, URDF, USD or MJCF file, a native prefab, etc. |
| 16 | + # Valid URIs can be determined by calling GetSpawnables first. |
| 17 | + # Check simulator format support via the spawn_formats field in GetSimulatorFeatures. |
| 18 | + # Using resource_string is supported if GetSimulatorFeatures includes |
| 19 | + # the SPAWNING_RESOURCE_STRING feature. |
| 20 | + |
| 21 | +string entity_namespaces[] # Spawn entities with theirs interfaces under those namespaces. |
| 22 | +geometry_msgs/PoseStamped initial_poses[] # Array of initial poses for every enttiy. |
| 23 | + # The header contains a reference frame, which defaults to global "world" frame. |
| 24 | + # This frame must be known to the simulator, e.g. of an object spawned earlier. |
| 25 | + # The timestamp field in the header is ignored. |
| 26 | + |
| 27 | +--- |
| 28 | + |
| 29 | +# Additional result.result_code values for this service. Check result.error_message for further details. |
| 30 | +uint8 NAME_NOT_UNIQUE = 101 # Given name is already taken by entity and allow_renaming is false. |
| 31 | +uint8 NAME_INVALID = 102 # Given name is invalid in the simulator (e.g. does not meet naming |
| 32 | + # requirements such as allowed characters). This is also returned if name is |
| 33 | + # empty and allow_renaming is false. |
| 34 | +uint8 UNSUPPORTED_FORMAT = 103 # Format for uri or resource string is unsupported. Check supported formats |
| 35 | + # through GetSimulatorFeatures service, in spawn_formats field. |
| 36 | +uint8 NO_RESOURCE = 104 # Both uri and resource string are empty. |
| 37 | +uint8 NAMESPACE_INVALID = 105 # Namespace does not meet namespace naming standards. |
| 38 | +uint8 RESOURCE_PARSE_ERROR = 106 # Resource file or string failed to parse. |
| 39 | +uint8 MISSING_ASSETS = 107 # At least one of resource assets (such as meshes) was not found. |
| 40 | +uint8 UNSUPPORTED_ASSETS = 108 # At least one of resource assets (such as meshes) is not supported. |
| 41 | +uint8 INVALID_POSE = 109 # initial_pose is invalid, such as when the quaternion is invalid or position |
| 42 | + # exceeds simulator world bounds. |
| 43 | + |
| 44 | +Result results[] |
| 45 | +string entity_names[] # List of names of spawned entities, guaranteed to be unique in the simulation. |
| 46 | + # If allow_renaming is true, it may differ from the request name field. |
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