Updated MoveAnimation to fix iOS flickering #711#752
Conversation
Added rapid opacity change to MoveAnimation to fix flicking issue on iOS rotorgames#711
|
Unfortunately this fix still doesn't work for me. Even if I move I tried changing the duration from At this point I wasn't sure if my code was working so I did a sanity check and removed the To make things more annoying to debug screen recording also did not show the misplaced frame but I can still see it. What I found that did end up working was reverting everything back to your code, but then changing the fade actions to Another odd thing I found is that if I changed I am curious now if these new change (and Show/HidePage) should be wrapped in an iOS check if they are not required on the other platforms. |
Added rapid opacity change to MoveAnimation to fix flicking issue on iOS #711
✨ What kind of change does this PR introduce? (Bug fix, feature, docs update...)
Bug fix
iOS has a timing issue where the popup will occasionally flicker before a MoveAnimation starts X/Y translation.
🆕 What is the new behavior (if this is a feature change)?
An opacity change timed at 1ms to cover the timing issue.
💥 Does this PR introduce a breaking change?
Not that I am aware of.
🐛 Recommendations for testing
Various configurations of the MoveAnimation popup.
📝 Links to relevant issues/docs
Issue #711
🤔 Checklist before submitting