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chore: Bump the winit-wgpu-egui group with 6 updates#23695

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@dependabot dependabot Bot commented on behalf of github May 12, 2026

Bumps the winit-wgpu-egui group with 6 updates:

Package From To
naga 27.0.3 29.0.3
wgpu 27.0.1 29.0.3
egui 0.33.3 0.34.2
egui_extras 0.33.3 0.34.2
egui-wgpu 0.33.3 0.34.2
egui-winit 0.33.3 0.34.2

Updates naga from 27.0.3 to 29.0.3

Release notes

Sourced from naga's releases.

v29.0.3

Bug Fixes

  • Fix compilation error when cfg(debug_assertions) is not active. wgpu-core v29.0.2 has been yanked. By @​Elabajaba in #9352.

v29.0.2

Bug Fixes

General

  • Fix late bindings not being updated for identical pipeline layouts. By @​kristoff3r in #9341.

  • Fix missing dependency feature activations when building wgpu-hal with gles/dx12 in isolation. By @​wumpf in #9325.

  • Make wgpu_types::texture::format::TextureChannel accessible as wgpu::TextureChannel. By @​TornaxO7 in #9349.

DX12

  • Fixed a debug_assert during stride validation for indirect multi draw. By @​kristoff3r in #9332.
  • Fix incorrect max_binding_array_sampler_elements_per_shader_stage limit reported on DX12. By @​kristoff3r in #9330.

Vulkan

  • Only request shaderDrawParameters when SHADER_DRAW_INDEX is requested, avoiding device creation failures on drivers that don't support it (e.g. V3DV, SwiftShader). By @​mohamedtahaguelzim in #9331.

Metal

  • Fix crash on fence creation when running in a MacOS sandbox. By @​wumpf in #9415.

v29.0.1 (2026-03-26)

This release includes wgpu-core, wgpu-hal, naga, wgpu-naga-bridge and wgpu-types version 29.0.1. All other crates remain at their previous versions.

Bug Fixes

General

Metal

  • Added guards to avoid calling some feature detection methods that are not implemented on CaptureMTLDevice. By @​andyleiserson in #9284.
  • Fix a regression where buffer limits were too conservative. This comes at the cost of non-compliant WebGPU limit validation. A future major release will keep the relaxed buffer limits on native while allowing WebGPU-mandated validation to be opted in. See #9287.

GLES / OpenGL

  • Fix texture height initialized incorrectly in create_texture. By @​umajho in #9302.

Validation

  • Don't crash in the Display implementation of CreateTextureViewError::TooMany{MipLevels,ArrayLayers} when their base and offset overflow. By @​ErichDonGubler in #8808.

... (truncated)

Changelog

Sourced from naga's changelog.

v29.0.3 (2026-05-01)

Bug Fixes

  • Fix compilation error when cfg(debug_assertions) is not active. wgpu-core v29.0.2 has been yanked. By @​Elabajaba in #9352.

v29.0.2 (2026-05-01)

Bug Fixes

General

  • Fix late bindings not being updated for identical pipeline layouts. By @​kristoff3r in #9341.

  • Fix missing dependency feature activations when building wgpu-hal with gles/dx12 in isolation. By @​wumpf in #9325.

  • Make wgpu_types::texture::format::TextureChannel accessible as wgpu::TextureChannel. By @​TornaxO7 in #9349.

DX12

  • Fixed a debug_assert during stride validation for indirect multi draw. By @​kristoff3r in #9332.
  • Fix incorrect max_binding_array_sampler_elements_per_shader_stage limit reported on DX12. By @​kristoff3r in #9330.

Vulkan

  • Only request shaderDrawParameters when SHADER_DRAW_INDEX is requested, avoiding device creation failures on drivers that don't support it (e.g. V3DV, SwiftShader). By @​mohamedtahaguelzim in #9331.

Metal

  • Fix crash on fence creation when running in a MacOS sandbox. By @​wumpf in #9415.

v29.0.1 (2026-03-26)

This release includes wgpu-core, wgpu-hal and wgpu-types version 29.0.1. All other crates remain at their previous versions.

Bug Fixes

General

Metal

  • Added guards to avoid calling some feature detection methods that are not implemented on CaptureMTLDevice. By @​andyleiserson in #9284.
  • Fix a regression where buffer limits were too conservative. This comes at the cost of non-compliant WebGPU limit validation. A future major release will keep the relaxed buffer limits on native while allowing WebGPU-mandated validation to be opted in. See #9287.

GLES / OpenGL

  • Fix texture height initialized incorrectly in create_texture. By @​umajho in #9302.

Validation

... (truncated)

Commits
  • 4cbe623 Bump versions to v29.0.3
  • ed3fb9d fix debug assertion not covering both parts of the debug statement (#9352)
  • d4d264f Bump versions to v29.0.2
  • 7d7b948 Don't fail metal create_fence if no shared event could be created (#9415)
  • 9890bc9 Fix missing dependency feature activations when building wgpu-hal with gles/d...
  • bca70e5 Fix validation for bindings with different sizes (#9341)
  • 5db7c60 Fix bad debug_assert in dx12 indirect multi draw (#9332)
  • 9594023 refactor: export TextureChannel (#9349)
  • 41d557f fix(wgpu-hal/vulkan): only request shaderDrawParameters when needed (#9331)
  • cccd90e Fix wrong binding array sampler limit in dx12 (#9330)
  • Additional commits viewable in compare view

Updates wgpu from 27.0.1 to 29.0.3

Changelog

Sourced from wgpu's changelog.

v29.0.3 (2026-05-01)

Bug Fixes

  • Fix compilation error when cfg(debug_assertions) is not active. wgpu-core v29.0.2 has been yanked. By @​Elabajaba in #9352.

v29.0.2 (2026-05-01)

Bug Fixes

General

  • Fix late bindings not being updated for identical pipeline layouts. By @​kristoff3r in #9341.

  • Fix missing dependency feature activations when building wgpu-hal with gles/dx12 in isolation. By @​wumpf in #9325.

  • Make wgpu_types::texture::format::TextureChannel accessible as wgpu::TextureChannel. By @​TornaxO7 in #9349.

DX12

  • Fixed a debug_assert during stride validation for indirect multi draw. By @​kristoff3r in #9332.
  • Fix incorrect max_binding_array_sampler_elements_per_shader_stage limit reported on DX12. By @​kristoff3r in #9330.

Vulkan

  • Only request shaderDrawParameters when SHADER_DRAW_INDEX is requested, avoiding device creation failures on drivers that don't support it (e.g. V3DV, SwiftShader). By @​mohamedtahaguelzim in #9331.

Metal

  • Fix crash on fence creation when running in a MacOS sandbox. By @​wumpf in #9415.

v29.0.1 (2026-03-26)

This release includes wgpu-core, wgpu-hal and wgpu-types version 29.0.1. All other crates remain at their previous versions.

Bug Fixes

General

Metal

  • Added guards to avoid calling some feature detection methods that are not implemented on CaptureMTLDevice. By @​andyleiserson in #9284.
  • Fix a regression where buffer limits were too conservative. This comes at the cost of non-compliant WebGPU limit validation. A future major release will keep the relaxed buffer limits on native while allowing WebGPU-mandated validation to be opted in. See #9287.

GLES / OpenGL

  • Fix texture height initialized incorrectly in create_texture. By @​umajho in #9302.

Validation

... (truncated)

Commits
  • 4cbe623 Bump versions to v29.0.3
  • ed3fb9d fix debug assertion not covering both parts of the debug statement (#9352)
  • d4d264f Bump versions to v29.0.2
  • 7d7b948 Don't fail metal create_fence if no shared event could be created (#9415)
  • 9890bc9 Fix missing dependency feature activations when building wgpu-hal with gles/d...
  • bca70e5 Fix validation for bindings with different sizes (#9341)
  • 5db7c60 Fix bad debug_assert in dx12 indirect multi draw (#9332)
  • 9594023 refactor: export TextureChannel (#9349)
  • 41d557f fix(wgpu-hal/vulkan): only request shaderDrawParameters when needed (#9331)
  • cccd90e Fix wrong binding array sampler limit in dx12 (#9330)
  • Additional commits viewable in compare view

Updates egui from 0.33.3 to 0.34.2

Release notes

Sourced from egui's releases.

0.34.2: Text layout and selection fixes

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

⭐ Added

🐛 Fixed

🚀 Performance

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

... (truncated)

Changelog

Sourced from egui's changelog.

0.34.2 - 2026-05-04

⭐ Added

🐛 Fixed

🚀 Performance

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

... (truncated)

Commits
  • ac5e932 Release 0.34.2 - text rendering fixes
  • 3a347a5 Regenerate snapshots for 0.34.2 patch branch
  • e06edc1 Fix text layout bugs in wrapped texts (#8137)
  • 27aa63a Add regression test for O(n²) word boundary scan (#8077)
  • 6778c0e Optimize text selection performance for large documents (#7917)
  • 5278a73 Fix centered & right aligned TextEdit (#8082)
  • be30588 Document glow-only fields in NativeOptions (#8104)
  • 9bad77e Warn if using a software rasterizer (#8101)
  • d7c4572 Fix Context::is_pointer_over_egui and Context::egui_wants_pointer_input (...
  • 4e1567c Fix text selection of centered and right-aligned text (#8076)
  • Additional commits viewable in compare view

Updates egui_extras from 0.33.3 to 0.34.2

Release notes

Sourced from egui_extras's releases.

0.34.2: Text layout and selection fixes

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

⭐ Added

🐛 Fixed

🚀 Performance

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

... (truncated)

Changelog

Sourced from egui_extras's changelog.

0.34.2 - 2026-05-04

⭐ Added

🐛 Fixed

🚀 Performance

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

... (truncated)

Commits
  • ac5e932 Release 0.34.2 - text rendering fixes
  • 3a347a5 Regenerate snapshots for 0.34.2 patch branch
  • e06edc1 Fix text layout bugs in wrapped texts (#8137)
  • 27aa63a Add regression test for O(n²) word boundary scan (#8077)
  • 6778c0e Optimize text selection performance for large documents (#7917)
  • 5278a73 Fix centered & right aligned TextEdit (#8082)
  • be30588 Document glow-only fields in NativeOptions (#8104)
  • 9bad77e Warn if using a software rasterizer (#8101)
  • d7c4572 Fix Context::is_pointer_over_egui and Context::egui_wants_pointer_input (...
  • 4e1567c Fix text selection of centered and right-aligned text (#8076)
  • Additional commits viewable in compare view

Updates egui-wgpu from 0.33.3 to 0.34.2

Release notes

Sourced from egui-wgpu's releases.

0.34.2: Text layout and selection fixes

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

⭐ Added

🐛 Fixed

🚀 Performance

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

... (truncated)

Changelog

Sourced from egui-wgpu's changelog.

0.34.2 - 2026-05-04

⭐ Added

🐛 Fixed

🚀 Performance

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

... (truncated)

Commits
  • ac5e932 Release 0.34.2 - text rendering fixes
  • 3a347a5 Regenerate snapshots for 0.34.2 patch branch
  • e06edc1 Fix text layout bugs in wrapped texts (#8137)
  • 27aa63a Add regression test for O(n²) word boundary scan (#8077)
  • 6778c0e Optimize text selection performance for large documents (#7917)
  • 5278a73 Fix centered & right aligned TextEdit (#8082)
  • be30588 Document glow-only fields in NativeOptions (#8104)
  • 9bad77e Warn if using a software rasterizer (#8101)
  • d7c4572 Fix Context::is_pointer_over_egui and Context::egui_wants_pointer_input (...
  • 4e1567c Fix text selection of centered and right-aligned text (#8076)
  • Additional commits viewable in compare view

Updates egui-winit from 0.33.3 to 0.34.2

Release notes

Sourced from egui-winit's releases.

0.34.2: Text layout and selection fixes

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

⭐ Added

🐛 Fixed

🚀 Performance

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

... (truncated)

Changelog

Sourced from egui-winit's changelog.

0.34.2 - 2026-05-04

⭐ Added

🐛 Fixed

🚀 Performance

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

... (truncated)

Commits
  • ac5e932 Release 0.34.2 - text rendering fixes
  • 3a347a5 Regenerate snapshots for 0.34.2 patch branch
  • e06edc1 Fix text layout bugs in wrapped texts (#8137)
  • 27aa63a Add regression test for O(n²) word boundary scan (#8077)
  • 6778c0e Optimize text selection performance for large documents (#7917)
  • 5278a73 Fix centered & right aligned TextEdit (#8082)
  • be30588 Document glow-only fields in NativeOptions (#8104)
  • 9bad77e Warn if using a software rasterizer (#8101)
  • d7c4572 Fix Context::is_pointer_over_egui and Context::egui_wants_pointer_input (...
  • 4e1567c Fix text selection of centered and right-aligned text (#8076)
  • Additional commits viewable in compare view

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Bumps the winit-wgpu-egui group with 6 updates:

| Package | From | To |
| --- | --- | --- |
| [naga](https://github.com/gfx-rs/wgpu) | `27.0.3` | `29.0.3` |
| [wgpu](https://github.com/gfx-rs/wgpu) | `27.0.1` | `29.0.3` |
| [egui](https://github.com/emilk/egui) | `0.33.3` | `0.34.2` |
| [egui_extras](https://github.com/emilk/egui) | `0.33.3` | `0.34.2` |
| [egui-wgpu](https://github.com/emilk/egui) | `0.33.3` | `0.34.2` |
| [egui-winit](https://github.com/emilk/egui) | `0.33.3` | `0.34.2` |


Updates `naga` from 27.0.3 to 29.0.3
- [Release notes](https://github.com/gfx-rs/wgpu/releases)
- [Changelog](https://github.com/gfx-rs/wgpu/blob/v29.0.3/CHANGELOG.md)
- [Commits](gfx-rs/wgpu@naga-v27.0.3...v29.0.3)

Updates `wgpu` from 27.0.1 to 29.0.3
- [Release notes](https://github.com/gfx-rs/wgpu/releases)
- [Changelog](https://github.com/gfx-rs/wgpu/blob/v29.0.3/CHANGELOG.md)
- [Commits](gfx-rs/wgpu@wgpu-v27.0.1...v29.0.3)

Updates `egui` from 0.33.3 to 0.34.2
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.33.3...0.34.2)

Updates `egui_extras` from 0.33.3 to 0.34.2
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.33.3...0.34.2)

Updates `egui-wgpu` from 0.33.3 to 0.34.2
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.33.3...0.34.2)

Updates `egui-winit` from 0.33.3 to 0.34.2
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.33.3...0.34.2)

---
updated-dependencies:
- dependency-name: naga
  dependency-version: 29.0.3
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: winit-wgpu-egui
- dependency-name: wgpu
  dependency-version: 29.0.3
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: winit-wgpu-egui
- dependency-name: egui
  dependency-version: 0.34.2
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: winit-wgpu-egui
- dependency-name: egui_extras
  dependency-version: 0.34.2
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: winit-wgpu-egui
- dependency-name: egui-wgpu
  dependency-version: 0.34.2
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: winit-wgpu-egui
- dependency-name: egui-winit
  dependency-version: 0.34.2
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: winit-wgpu-egui
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot added A-deps Area: Dependencies T-chore Type: Chore (like updating a dependency, it's gotta be done) labels May 12, 2026
@torokati44
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#23274 will have to be done first.

@torokati44 torokati44 closed this May 12, 2026
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dependabot Bot commented on behalf of github May 12, 2026

This pull request was built based on a group rule. Closing it will not ignore any of these versions in future pull requests.

To ignore these dependencies, configure ignore rules in dependabot.yml

@dependabot dependabot Bot deleted the dependabot/cargo/winit-wgpu-egui-5f05b17c64 branch May 12, 2026 06:07
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A-deps Area: Dependencies T-chore Type: Chore (like updating a dependency, it's gotta be done)

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