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Temporarily closing — had to flip source repo from private to public so CI can clone. Reopening now. |
ajkatz
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Apr 16, 2026
Plugin-hub CI (runelite/plugin-hub#11552) rejected the first build with: - Do not create fresh Gson instances, always @Inject the client's Gson. - Use ComponentID or InterfaceID instead of WidgetInfo or WidgetID Fixes: 1. GoalPlannerPlugin.java: replace deprecated WidgetID constants with net.runelite.api.gameval.InterfaceID: WidgetID.INVENTORY_GROUP_ID -> InterfaceID.INVENTORY WidgetID.BANK_GROUP_ID -> InterfaceID.BANKMAIN WidgetID.COLLECTION_LOG_ID -> InterfaceID.COLLECTION Values are identical (149, 12, 621 respectively); only the import / constant name changed. 2. GoalStore.java + WikiCaRepository.java: stop constructing Gson ourselves. Added Gson to the @Inject constructor and dropped the `new Gson()` / `new GsonBuilder().create()` usage. Static final GSON -> instance field `gson`. 3. Tests: update all new GoalStore(configManager) call sites to pass `new com.google.gson.Gson()` as the second arg (tests aren't shipped to plugin-hub, so the deprecation rule doesn't apply there). Verified: ./gradlew clean test passes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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This plugin requires a review from a Plugin Hub maintainer. The reviewer will request any additional changes if needed. Internal use only: Reviewer details Maintainer details |
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For anyone testing this plugin pre-merge, I've set up a Discord community for Goal Planner — https://discord.gg/CFQsA3fmh7 — feature ideas, bug sanity-checks, and general feedback. Real bug reports still go on GitHub. |
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Goal Planner
A goal/grind tracker and planner plugin for OSRS with prerequisite graph seeding.
Source: https://github.com/ajkatz/runelite-goal-tracker
What it does
Note on existing Goal Tracker plugin
There is an existing
goal-trackerplugin by Toofifty. This submission is a separate plugin with a distinct name and scope:The positioning is complementary, not competing. Different UX and different target user.
Known rough edges (to address in a follow-up)
Apologies in advance — a lot of functionality is hidden in right-click menus and context actions in this first release. I'm planning a UX pass in a follow-up to surface the most-used actions more prominently and streamline discoverability. The
[Experimental v0.1.0]tag in the description reflects that this is a first cut.Technical notes
[Experimental v0.1.0]in description - persistence format may change before 1.0