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winit_app.rs
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153 lines (133 loc) · 4.63 KB
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/// Common boilerplate for setting up a winit application.
use std::marker::PhantomData;
use std::rc::Rc;
use winit::application::ApplicationHandler;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::window::{Window, WindowAttributes, WindowId};
/// Run a Winit application.
#[allow(unused_mut)]
pub(crate) fn run_app(event_loop: EventLoop<()>, mut app: impl ApplicationHandler<()> + 'static) {
#[cfg(not(any(target_arch = "wasm32", target_arch = "wasm64", target_env = "ohos")))]
event_loop.run_app(&mut app).unwrap();
#[cfg(any(target_arch = "wasm32", target_arch = "wasm64"))]
winit::platform::web::EventLoopExtWebSys::spawn_app(event_loop, app);
#[cfg(target_env = "ohos")]
winit::platform::ohos::EventLoopExtOpenHarmony::spawn_app(event_loop, app);
}
/// Create a window from a set of window attributes.
#[allow(dead_code)]
pub(crate) fn make_window(
elwt: &ActiveEventLoop,
f: impl FnOnce(WindowAttributes) -> WindowAttributes,
) -> Rc<Window> {
let attributes = f(WindowAttributes::default());
#[cfg(target_arch = "wasm32")]
let attributes = winit::platform::web::WindowAttributesExtWebSys::with_append(attributes, true);
let window = elwt.create_window(attributes);
Rc::new(window.unwrap())
}
/// Easily constructable winit application.
pub(crate) struct WinitApp<T, S, Init, InitSurface, Handler> {
/// Closure to initialize `state`.
init: Init,
/// Closure to initialize `surface_state`.
init_surface: InitSurface,
/// Closure to run on window events.
event: Handler,
/// Contained state.
state: Option<T>,
/// Contained surface state.
surface_state: Option<S>,
}
/// Builder that makes it so we don't have to name `T`.
pub(crate) struct WinitAppBuilder<T, S, Init, InitSurface> {
/// Closure to initialize `state`.
init: Init,
/// Closure to initialize `surface_state`.
init_surface: InitSurface,
/// Eat the type parameter.
_marker: PhantomData<(Option<T>, Option<S>)>,
}
impl<T, S, Init, InitSurface> WinitAppBuilder<T, S, Init, InitSurface>
where
Init: FnMut(&ActiveEventLoop) -> T,
InitSurface: FnMut(&ActiveEventLoop, &mut T) -> S,
{
/// Create with an "init" closure.
pub(crate) fn with_init(init: Init, init_surface: InitSurface) -> Self {
Self {
init,
init_surface,
_marker: PhantomData,
}
}
/// Build a new application.
pub(crate) fn with_event_handler<F>(self, handler: F) -> WinitApp<T, S, Init, InitSurface, F>
where
F: FnMut(&mut T, Option<&mut S>, Event<()>, &ActiveEventLoop),
{
WinitApp::new(self.init, self.init_surface, handler)
}
}
impl<T, S, Init, InitSurface, Handler> WinitApp<T, S, Init, InitSurface, Handler>
where
Init: FnMut(&ActiveEventLoop) -> T,
InitSurface: FnMut(&ActiveEventLoop, &mut T) -> S,
Handler: FnMut(&mut T, Option<&mut S>, Event<()>, &ActiveEventLoop),
{
/// Create a new application.
pub(crate) fn new(init: Init, init_surface: InitSurface, event: Handler) -> Self {
Self {
init,
init_surface,
event,
state: None,
surface_state: None,
}
}
}
impl<T, S, Init, InitSurface, Handler> ApplicationHandler
for WinitApp<T, S, Init, InitSurface, Handler>
where
Init: FnMut(&ActiveEventLoop) -> T,
InitSurface: FnMut(&ActiveEventLoop, &mut T) -> S,
Handler: FnMut(&mut T, Option<&mut S>, Event<()>, &ActiveEventLoop),
{
fn resumed(&mut self, el: &ActiveEventLoop) {
debug_assert!(self.state.is_none());
let mut state = (self.init)(el);
self.surface_state = Some((self.init_surface)(el, &mut state));
self.state = Some(state);
}
fn suspended(&mut self, _event_loop: &ActiveEventLoop) {
let surface_state = self.surface_state.take();
debug_assert!(surface_state.is_some());
drop(surface_state);
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
let state = self.state.as_mut().unwrap();
let surface_state = self.surface_state.as_mut();
(self.event)(
state,
surface_state,
Event::WindowEvent { window_id, event },
event_loop,
);
}
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
if let Some(state) = self.state.as_mut() {
(self.event)(
state,
self.surface_state.as_mut(),
Event::AboutToWait,
event_loop,
);
}
}
}