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tictactoe.py
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196 lines (165 loc) · 4.31 KB
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"""
Tic Tac Toe Player
"""
import math
import copy
X = "X"
O = "O"
EMPTY = None
def initial_state():
"""
Returns starting state of the board.
"""
return [[EMPTY, EMPTY, EMPTY],
[EMPTY, EMPTY, EMPTY],
[EMPTY, EMPTY, EMPTY]]
def player(board):
"""
Returns player who has the next turn on a board.
"""
numX, numO = 0, 0
for row in board:
for cell in row:
if cell == X:
numX += 1
elif cell == O:
numO += 1
if numX > numO:
return O
elif not terminal(board) and numX == numO:
return X
else:
return None
def actions(board):
"""
Returns set of all possible actions (i, j) available on the board.
"""
result = set()
for i in range(3):
for j in range(3):
if board[i][j] == EMPTY:
result.add((i, j))
return result
def result(board, action):
"""
Returns the board that results from making move (i, j) on the board.
"""
if terminal(board):
raise ValueError("Game over.")
elif action not in actions(board):
raise ValueError("Invalid action.")
else:
p = player(board)
result_board = copy.deepcopy(board)
(i, j) = action
result_board[i][j] = p
return result_board
def winner(board):
"""
Returns the winner of the game, if there is one.
"""
if board[0][0] == board[0][1] == board[0][2] != None:
if board[0][0] == X:
return X
else:
return O
elif board[1][0] == board[1][1] == board[1][2] != None:
if board[1][0] == X:
return X
else:
return O
elif board[2][0] == board[2][1] == board[2][2] != None:
if board[2][0] == X:
return X
else:
return O
elif board[0][0] == board[1][0] == board[2][0] != None:
if board[0][0] == X:
return X
else:
return O
elif board[0][1] == board[1][1] == board[2][1] != None:
if board[0][1] == X:
return X
else:
return O
elif board[0][2] == board[1][2] == board[2][2] != None:
if board[0][2] == X:
return X
else:
return O
elif board[0][0] == board[1][1] == board[2][2] != None:
if board[0][0] == X:
return X
else:
return O
elif board[0][2] == board[1][1] == board[2][0] != None:
if board[0][2] == X:
return X
else:
return O
else:
return None
def terminal(board):
"""
Returns True if game is over, False otherwise.
"""
# Someone won
if winner(board) != None:
return True
# All cells were filled
for row in board:
for cell in row:
if cell == EMPTY:
return False
return True
def utility(board):
"""
Returns 1 if X has won the game, -1 if O has won, 0 otherwise.
"""
w = winner(board)
if w == X:
return 1
elif w == O:
return -1
else:
return 0
def minimax(board):
"""
Returns the optimal action for the current player on the board.
"""
p = player(board)
# If empty board is provided as input, return corner.
if board == [[EMPTY]*3]*3:
return (0,0)
if p == X:
v = float("-inf")
selected_action = None
for action in actions(board):
minValueResult = minValue(result(board, action))
if minValueResult > v:
v = minValueResult
selected_action = action
elif p == O:
v = float("inf")
selected_action = None
for action in actions(board):
maxValueResult = maxValue(result(board, action))
if maxValueResult < v:
v = maxValueResult
selected_action = action
return selected_action
def maxValue(board):
if terminal(board):
return utility(board)
v = float("-inf")
for action in actions(board):
v = max(v, minValue(result(board, action)))
return v
def minValue(board):
if terminal(board):
return utility(board)
v = float("inf")
for action in actions(board):
v = min(v, maxValue(result(board, action)))
return v