Came across a weird bug. Integrating into an Android application and setting the backlog to 0 causes all packets to be refused because the queue is considered full. Changing to any positive value appears to fix the issue.
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listen(ListenSocket, 0) != -1) |
Came across a weird bug. Integrating into an Android application and setting the backlog to 0 causes all packets to be refused because the queue is considered full. Changing to any positive value appears to fix the issue.
netImgui/Code/Client/Private/NetImgui_NetworkPosix.cpp
Line 98 in cb96bdc