@@ -297,44 +297,6 @@ mLanguageData=(("en-US-POSIX", INVTEXT("English (United States)")),("en-GB", INV
297297mMaxFactoryDeltaTime =0.033000
298298mMaxSubsteps =2
299299
300- [/Script/AkAudio.AkSettings]
301- MaxSimultaneousReverbVolumes =4
302- WwiseProjectPath =(FilePath =" SatisfactoryModLoader_WwiseProject/SatisfactoryModLoader_WwiseProject.wproj" )
303- RootOutputPath =(Path =" ../SatisfactoryModLoader_WwiseProject/GeneratedSoundBanks" )
304- WwiseStagingDirectory =(Path =" WwiseAudio" )
305- bSoundBanksTransfered =True
306- bAssetsMigrated =True
307- bProjectMigrated =True
308- DefaultOcclusionCollisionChannel =ECC_GameTraceChannel8
309- DefaultFitToGeometryCollisionChannel =ECC_WorldStatic
310- AkGeometryMap =()
311- DefaultAcousticTexture =None
312- DefaultTransmissionLoss =0.000000
313- GeometrySurfacePropertiesTable =/Game/WwiseAudio/DefaultGeometrySurfacePropertiesTable.DefaultGeometrySurfacePropertiesTable
314- GlobalDecayAbsorption =0.500000
315- DefaultReverbAuxBus =None
316- EnvironmentDecayAuxBusMap =()
317- ReverbAssignmentTable =/Game/WwiseAudio/DefaultReverbAssignmentTable.DefaultReverbAssignmentTable
318- HFDampingName =
319- DecayEstimateName =
320- TimeToFirstReflectionName =
321- HFDampingRTPC =None
322- DecayEstimateRTPC =None
323- TimeToFirstReflectionRTPC =None
324- AudioInputEvent =None
325- SplitSwitchContainerMedia =False
326- SplitMediaPerFolder =False
327- UseEventBasedPackaging =False
328- UnrealCultureToWwiseCulture =((" en" , " English(US)" ))
329- DefaultAssetCreationPath =/Game/WwiseAudio
330- InitBank =/Game/WwiseAudio/InitBank.InitBank
331- AudioRouting =Custom
332- bWwiseSoundEngineEnabled =True
333- bWwiseAudioLinkEnabled =False
334- bAkAudioMixerEnabled =False
335- MigratedEnableMultiCoreRendering =True
336- FixupRedirectorsDuringMigration =False
337-
338300[/Script/FactoryGame.FGOptionsSettings]
339301; mOptionTypeWidgetsClasses=((OT_Slider, "/Game/FactoryGame/Interface/UI/Menu/Options/BPW_OptionsSlider.BPW_OptionsSlider_C"),(OT_FloatSelection, "/Game/FactoryGame/Interface/UI/Menu/Options/BPW_OptionSelection.BPW_OptionSelection_C"),(OT_IntegerSelection, "/Game/FactoryGame/Interface/UI/Menu/Options/BPW_OptionSelection.BPW_OptionSelection_C"),(OT_Checkbox, "/Game/FactoryGame/Interface/UI/Menu/Options/BPW_OptionsCheckbox.BPW_OptionsCheckbox_C"))
340302; mDropDownWidgetClass=/Game/FactoryGame/Interface/UI/Menu/Options/BPW_Options_DropdownBox_Dynamic.BPW_Options_DropdownBox_Dynamic_C
@@ -551,3 +513,42 @@ mWordList=/Game/FactoryGame/Settings/WL_BadWords.WL_BadWords
551513[/Script/FactoryGame.FGDropPodSettings]
552514mDropPodRefundsPool =((" /Game/FactoryGame/World/Benefit/DropPod/BP_DropPod.BP_DropPod_C" , " /Game/FactoryGame/World/Benefit/DropPod/Settings/DPLT_DropPod.DPLT_DropPod" ),(" /Game/FactoryGame/World/Benefit/DropPod/BP_Ship.BP_Ship_C" , " /Game/FactoryGame/World/Benefit/DropPod/Settings/DPLT_Ship.DPLT_Ship" ),(" /Game/FactoryGame/World/Benefit/DropPod/BP_DebrisActor_02.BP_DebrisActor_02_C" , " /Game/FactoryGame/World/Benefit/DropPod/Settings/DPLT_DebrisActor_02.DPLT_DebrisActor_02" ),(" /Game/FactoryGame/World/Benefit/DropPod/BP_DebrisActor_03.BP_DebrisActor_03_C" , " /Game/FactoryGame/World/Benefit/DropPod/Settings/DPLT_DebrisActor_03.DPLT_DebrisActor_03" ),(" /Game/FactoryGame/World/Benefit/DropPod/BP_CrashSiteDebris.BP_CrashSiteDebris_C" , " /Game/FactoryGame/World/Benefit/DropPod/Settings/DPLT_CrashSiteDebris.DPLT_CrashSiteDebris" ))
553515
516+
517+ [/Script/AkAudio.AkSettings]
518+ MaxSimultaneousReverbVolumes =4
519+ WwiseProjectPath =(FilePath =" SatisfactoryModLoader_WwiseProject/SatisfactoryModLoader_WwiseProject.wproj" )
520+ RootOutputPath =(Path =" ../SatisfactoryModLoader_WwiseProject/GeneratedSoundBanks" )
521+ WwiseStagingDirectory =(Path =" WwiseAudio" )
522+ bSoundBanksTransfered =True
523+ bAssetsMigrated =True
524+ bProjectMigrated =True
525+ DefaultOcclusionCollisionChannel =ECC_GameTraceChannel8
526+ DefaultFitToGeometryCollisionChannel =ECC_WorldStatic
527+ AkGeometryMap =()
528+ DefaultAcousticTexture =None
529+ DefaultTransmissionLoss =0.000000
530+ GeometrySurfacePropertiesTable =/Game/WwiseAudio/DefaultGeometrySurfacePropertiesTable.DefaultGeometrySurfacePropertiesTable
531+ GlobalDecayAbsorption =0.500000
532+ DefaultReverbAuxBus =None
533+ EnvironmentDecayAuxBusMap =()
534+ ReverbAssignmentTable =/Game/WwiseAudio/DefaultReverbAssignmentTable.DefaultReverbAssignmentTable
535+ HFDampingName =
536+ DecayEstimateName =
537+ TimeToFirstReflectionName =
538+ HFDampingRTPC =None
539+ DecayEstimateRTPC =None
540+ TimeToFirstReflectionRTPC =None
541+ AudioInputEvent =None
542+ SplitSwitchContainerMedia =False
543+ SplitMediaPerFolder =False
544+ UseEventBasedPackaging =False
545+ UnrealCultureToWwiseCulture =((" en" , " English(US)" ))
546+ DefaultAssetCreationPath =/Game/WwiseAudio
547+ InitBank =/Game/WwiseAudio/InitBank.InitBank
548+ AudioRouting =Custom
549+ bWwiseSoundEngineEnabled =True
550+ bWwiseAudioLinkEnabled =False
551+ bAkAudioMixerEnabled =False
552+ MigratedEnableMultiCoreRendering =True
553+ FixupRedirectorsDuringMigration =False
554+
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