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Move Wwise AkAudio.AkSettings section to the bottom
Hopefully causes less headaches for people with a project in Git. Integrating Wwise seems to always move it to the bottom, so hopefully this means people with the same Wwise project name never see a DefaultGame.ini change.
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Lines changed: 39 additions & 38 deletions

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Config/DefaultGame.ini

Lines changed: 39 additions & 38 deletions
Original file line numberDiff line numberDiff line change
@@ -297,44 +297,6 @@ mLanguageData=(("en-US-POSIX", INVTEXT("English (United States)")),("en-GB", INV
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mMaxFactoryDeltaTime=0.033000
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mMaxSubsteps=2
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[/Script/AkAudio.AkSettings]
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MaxSimultaneousReverbVolumes=4
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WwiseProjectPath=(FilePath="SatisfactoryModLoader_WwiseProject/SatisfactoryModLoader_WwiseProject.wproj")
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RootOutputPath=(Path="../SatisfactoryModLoader_WwiseProject/GeneratedSoundBanks")
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WwiseStagingDirectory=(Path="WwiseAudio")
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bSoundBanksTransfered=True
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bAssetsMigrated=True
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bProjectMigrated=True
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DefaultOcclusionCollisionChannel=ECC_GameTraceChannel8
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DefaultFitToGeometryCollisionChannel=ECC_WorldStatic
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AkGeometryMap=()
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DefaultAcousticTexture=None
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DefaultTransmissionLoss=0.000000
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GeometrySurfacePropertiesTable=/Game/WwiseAudio/DefaultGeometrySurfacePropertiesTable.DefaultGeometrySurfacePropertiesTable
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GlobalDecayAbsorption=0.500000
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DefaultReverbAuxBus=None
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EnvironmentDecayAuxBusMap=()
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ReverbAssignmentTable=/Game/WwiseAudio/DefaultReverbAssignmentTable.DefaultReverbAssignmentTable
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HFDampingName=
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DecayEstimateName=
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TimeToFirstReflectionName=
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HFDampingRTPC=None
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DecayEstimateRTPC=None
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TimeToFirstReflectionRTPC=None
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AudioInputEvent=None
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SplitSwitchContainerMedia=False
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SplitMediaPerFolder=False
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UseEventBasedPackaging=False
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UnrealCultureToWwiseCulture=(("en", "English(US)"))
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DefaultAssetCreationPath=/Game/WwiseAudio
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InitBank=/Game/WwiseAudio/InitBank.InitBank
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AudioRouting=Custom
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bWwiseSoundEngineEnabled=True
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bWwiseAudioLinkEnabled=False
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bAkAudioMixerEnabled=False
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MigratedEnableMultiCoreRendering=True
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FixupRedirectorsDuringMigration=False
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[/Script/FactoryGame.FGOptionsSettings]
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;mOptionTypeWidgetsClasses=((OT_Slider, "/Game/FactoryGame/Interface/UI/Menu/Options/BPW_OptionsSlider.BPW_OptionsSlider_C"),(OT_FloatSelection, "/Game/FactoryGame/Interface/UI/Menu/Options/BPW_OptionSelection.BPW_OptionSelection_C"),(OT_IntegerSelection, "/Game/FactoryGame/Interface/UI/Menu/Options/BPW_OptionSelection.BPW_OptionSelection_C"),(OT_Checkbox, "/Game/FactoryGame/Interface/UI/Menu/Options/BPW_OptionsCheckbox.BPW_OptionsCheckbox_C"))
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;mDropDownWidgetClass=/Game/FactoryGame/Interface/UI/Menu/Options/BPW_Options_DropdownBox_Dynamic.BPW_Options_DropdownBox_Dynamic_C
@@ -551,3 +513,42 @@ mWordList=/Game/FactoryGame/Settings/WL_BadWords.WL_BadWords
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[/Script/FactoryGame.FGDropPodSettings]
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mDropPodRefundsPool=(("/Game/FactoryGame/World/Benefit/DropPod/BP_DropPod.BP_DropPod_C", "/Game/FactoryGame/World/Benefit/DropPod/Settings/DPLT_DropPod.DPLT_DropPod"),("/Game/FactoryGame/World/Benefit/DropPod/BP_Ship.BP_Ship_C", "/Game/FactoryGame/World/Benefit/DropPod/Settings/DPLT_Ship.DPLT_Ship"),("/Game/FactoryGame/World/Benefit/DropPod/BP_DebrisActor_02.BP_DebrisActor_02_C", "/Game/FactoryGame/World/Benefit/DropPod/Settings/DPLT_DebrisActor_02.DPLT_DebrisActor_02"),("/Game/FactoryGame/World/Benefit/DropPod/BP_DebrisActor_03.BP_DebrisActor_03_C", "/Game/FactoryGame/World/Benefit/DropPod/Settings/DPLT_DebrisActor_03.DPLT_DebrisActor_03"),("/Game/FactoryGame/World/Benefit/DropPod/BP_CrashSiteDebris.BP_CrashSiteDebris_C", "/Game/FactoryGame/World/Benefit/DropPod/Settings/DPLT_CrashSiteDebris.DPLT_CrashSiteDebris"))
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[/Script/AkAudio.AkSettings]
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MaxSimultaneousReverbVolumes=4
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WwiseProjectPath=(FilePath="SatisfactoryModLoader_WwiseProject/SatisfactoryModLoader_WwiseProject.wproj")
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RootOutputPath=(Path="../SatisfactoryModLoader_WwiseProject/GeneratedSoundBanks")
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WwiseStagingDirectory=(Path="WwiseAudio")
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bSoundBanksTransfered=True
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bAssetsMigrated=True
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bProjectMigrated=True
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DefaultOcclusionCollisionChannel=ECC_GameTraceChannel8
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DefaultFitToGeometryCollisionChannel=ECC_WorldStatic
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AkGeometryMap=()
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DefaultAcousticTexture=None
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DefaultTransmissionLoss=0.000000
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GeometrySurfacePropertiesTable=/Game/WwiseAudio/DefaultGeometrySurfacePropertiesTable.DefaultGeometrySurfacePropertiesTable
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GlobalDecayAbsorption=0.500000
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DefaultReverbAuxBus=None
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EnvironmentDecayAuxBusMap=()
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ReverbAssignmentTable=/Game/WwiseAudio/DefaultReverbAssignmentTable.DefaultReverbAssignmentTable
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HFDampingName=
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DecayEstimateName=
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TimeToFirstReflectionName=
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HFDampingRTPC=None
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DecayEstimateRTPC=None
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TimeToFirstReflectionRTPC=None
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AudioInputEvent=None
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SplitSwitchContainerMedia=False
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SplitMediaPerFolder=False
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UseEventBasedPackaging=False
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UnrealCultureToWwiseCulture=(("en", "English(US)"))
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DefaultAssetCreationPath=/Game/WwiseAudio
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InitBank=/Game/WwiseAudio/InitBank.InitBank
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AudioRouting=Custom
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bWwiseSoundEngineEnabled=True
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bWwiseAudioLinkEnabled=False
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bAkAudioMixerEnabled=False
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MigratedEnableMultiCoreRendering=True
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FixupRedirectorsDuringMigration=False
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