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Fix BP_ResourceScanner cook failure and DefaultGame.ini BOM on CSS UE 5.6.1#422

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Fix BP_ResourceScanner cook failure and DefaultGame.ini BOM on CSS UE 5.6.1#422
adambenovic wants to merge 1 commit into
satisfactorymodding:masterfrom
adambenovic:fix/ue561-compatibility

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@adambenovic

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Two small fixes for cooking/compat against the CSS UE 5.6.1 engine (Satisfactory 1.2 experimental):

  • BP_ResourceScanner: ShowResourceDescriptorSelectUI changed in CSS 5.6.1 from a BlueprintNativeEvent returning void to a BlueprintImplementableEvent returning bool. The stale override event node in the Blueprint made the cook fail. Removed the broken override node.
  • Config/DefaultGame.ini: removed a stray BOM character.

Both verified by a full Alpakit cook (Windows + WindowsServer) and an extended in-game session on 1.2 experimental.

🤖 Generated with Claude Code

- BP_ResourceScanner: remove broken OverrideEvent for ShowResourceDescriptorSelectUI
  (function changed from BlueprintNativeEvent void to BlueprintImplementableEvent
  bool in CSS 5.6.1; old override event node caused cook to fail)
- Config/DefaultGame.ini: remove stray BOM character

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
@Jarno458

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I can confirm the BP_ResourceScanner, i had the same issue failing to cook, so i deleted the node locally

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