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Releases: sc-workshop/SupercellSWF-Animate

Second Preview

10 May 13:38
0e4305f

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Second Preview Pre-release
Pre-release
  • Moved from Blend2d to Skia for vector rasterizing
  • Improved vector rasterization
  • Improved TextField exporting

1.4.0 Preview Release

18 Feb 19:03
0ce5ca4

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1.4.0 Preview Release Pre-release
Pre-release
  • MacOS Support
  • Reworked vector rasterization
  • Reworked Publish Settings UI
  • Multiple documents export (Experimental)
  • General stability improvements and bugfixes

Minor update

07 Nov 20:04
6d33b56

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  • Improved texture handling
    SCTX textures and external texture files should be fine now
  • Improved Publisher Settings and Publisher Progress windows
    Added "Save Settings" button for publisher settings
    Changed progress bar and exception handling for progress window during exporting

Update

28 Sep 21:57
ac24771

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  • Added SCTX support
    Now you can export textures to .sctx
  • Improved texture settings
    Improved textures settings for sc1 and especially for sc2
  • Fixed exporting of Graphic elements instance names

Bugfixes

13 Jun 16:04

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  • Fixed some cases when bitmap fill export exported with bugs
    Sometimes when shape was transformed under certain conditions, the output could be broken, this is fixed now
  • Minor visual changes for Publisher
    Changed publisher size and moved some options
  • Added settings auto-set for external files
    Allows you to automatically configure critical settings based on the settings of an external file. This option is experimental for now.
  • Minor imrpovements
    Fixed several issues with file writing. Added a small warning for cases when an empty file is exported.

Minor Update

12 May 16:51

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  • Minor exporter crash fixes
  • Publisher interface crash fixes

Minor update

05 May 15:02

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  • Added new option to selectively save text of textfields
    Now you can choose not to export text at all. This is useful if you have a lot of placeholder text.
  • Minor improvements and fixes
    FIxed export names optimization issues
    Added all the latest SC2 features

Update

05 Mar 17:41

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  • Added support for layer parenting
  • Minor improvements and fixes
    • Fixed some repackaging issues
    • Minor improvements for FCM exception handling

Update

19 Jan 15:10

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  • Added automatic installation of different plugin variants for different cpu feature sets (Currently supported AVX2, SSE4.2 and native)
    Plugin now delivers with several variations for different CPU feature sets. Newer CPUs will be able to use the AVX2 and will get maximum performance, while other variations will be used on other CPUs.
  • Minor bugfixes and performance improvements
    • Fixed crash with external file
    • Fixed issue with texture scale factor
    • Improved ASTC texture compressing

Heaven Update

12 Jan 18:32

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  • Added support for Bitmap fills
    They are mostly used as proxies for 9slice movieclips, and 9slice was used quite a bit in some important files, so now you can easily export them back yay
  • Added Export name replacing
    Another very important feature. Now, using External File option, you can replace or overwrite export name in external file from your document, so you can literally replace some content inside the file.
  • Changed symbol selection algorithm
    Improved behavior of symbol type selection, so there should be less garbage in final file and overall export time should decrease slightly