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245 lines (210 loc) · 9.35 KB
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// Copyright 2018-Present Shin Yamamoto. All rights reserved. MIT license.
import UIKit
import FloatingPanel
final class TabBarViewController: UITabBarController {}
final class TabBarContentViewController: UIViewController {
enum Tab3Mode {
case changeOffset
case changeAutoLayout
var label: String {
switch self {
case .changeAutoLayout: return "Use AutoLayout(OK)"
case .changeOffset: return "Use ContentOffset(NG)"
}
}
}
lazy var fpc = FloatingPanelController()
var consoleVC: DebugTextViewController!
var threeLayout: ThreeTabBarPanelLayout!
var tab3Mode: Tab3Mode = .changeAutoLayout
var switcherLabel: UILabel!
override func viewDidLoad() {
fpc.delegate = self
let appearance = SurfaceAppearance()
appearance.cornerRadius = 6.0
fpc.surfaceView.appearance = appearance
// Set a content view controller and track the scroll view
let consoleVC = storyboard?.instantiateViewController(withIdentifier: "ConsoleViewController") as! DebugTextViewController
fpc.set(contentViewController: consoleVC)
consoleVC.textView.delegate = self // MUST call it before fpc.track(scrollView:)
fpc.track(scrollView: consoleVC.textView)
self.consoleVC = consoleVC
// Add FloatingPanel to self.view
fpc.addPanel(toParent: self)
if #available(iOS 15, *) {
tabBarController?.tabBar.scrollEdgeAppearance = UITabBarAppearance()
}
switch tabBarItem.tag {
case 1:
fpc.behavior = TwoTabBarPanelBehavior()
case 2:
let switcher = UISwitch()
fpc.view.addSubview(switcher)
switcher.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
switcher.bottomAnchor.constraint(equalTo: fpc.surfaceView.topAnchor, constant: -16.0),
switcher.rightAnchor.constraint(equalTo: fpc.surfaceView.rightAnchor, constant: -16.0),
])
switcher.isOn = true
switcher.tintColor = .white
switcher.backgroundColor = .white
switcher.layer.cornerRadius = 16.0
switcher.addTarget(self,
action: #selector(changeTab3Mode(_:)),
for: .valueChanged)
let label = UILabel()
label.text = tab3Mode.label
fpc.view.addSubview(label)
switcherLabel = label
label.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
label.centerYAnchor.constraint(equalTo: switcher.centerYAnchor, constant: 0.0),
label.rightAnchor.constraint(equalTo: switcher.leftAnchor, constant: -16.0),
])
// Turn off the mask instead of content inset change
consoleVC.textView.clipsToBounds = false
default:
break
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
fpc.invalidateLayout()
}
// MARK: - Action
@IBAction func close(sender: UIButton) {
dismiss(animated: true, completion: nil)
}
// MARK: - Private
@objc
private func changeTab3Mode(_ sender: UISwitch) {
if sender.isOn {
tab3Mode = .changeAutoLayout
} else {
tab3Mode = .changeOffset
}
switcherLabel.text = tab3Mode.label
}
}
extension TabBarContentViewController: UITextViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
guard self.tabBarItem.tag == 2 else { return }
// Reset an invalid content offset by a user after updating the layout
// of `consoleVC.textView`.
// NOTE: FloatingPanel doesn't implicitly reset the offset(i.e.
// Using KVO of `scrollView.contentOffset`). Because it can lead to an
// infinite loop if a user also resets a content offset as below and,
// in the situation, a user has to modify the library.
if fpc.state != .full, fpc.surfaceLocation.y > fpc.surfaceLocation(for: .full).y {
scrollView.contentOffset = .zero
}
}
}
extension TabBarContentViewController: FloatingPanelControllerDelegate {
// MARK: - FloatingPanel
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout {
switch self.tabBarItem.tag {
case 0:
return OneTabBarPanelLayout()
case 1:
return TwoTabBarPanelLayout()
case 2:
threeLayout = ThreeTabBarPanelLayout(parent: self)
return threeLayout
default:
return FloatingPanelBottomLayout()
}
}
func floatingPanelDidMove(_ vc: FloatingPanelController) {
guard self.tabBarItem.tag == 2 else { return }
switch tab3Mode {
case .changeAutoLayout:
/* Good solution: Manipulate top constraint */
assert(consoleVC.textViewTopConstraint != nil)
let safeAreaTop = vc.layoutInsets.top
if vc.surfaceLocation.y + threeLayout.topPadding < safeAreaTop {
consoleVC.textViewTopConstraint?.constant = min(safeAreaTop - vc.surfaceLocation.y,
safeAreaTop)
} else {
consoleVC.textViewTopConstraint?.constant = threeLayout.topPadding
}
case .changeOffset:
/*
Bad solution: Manipulate scroll content inset
FloatingPanelController keeps a content offset in moving a panel
so that changing content inset or offset causes a buggy behavior.
*/
guard let scrollView = consoleVC.textView else { return }
var insets = vc.adjustedContentInsets
if vc.surfaceView.frame.minY < vc.layoutInsets.top {
insets.top = vc.layoutInsets.top - vc.surfaceView.frame.minY
} else {
insets.top = 0.0
}
scrollView.contentInset = insets
if vc.surfaceView.frame.minY > 0 {
scrollView.contentOffset = CGPoint(x: 0.0,
y: 0.0 - scrollView.contentInset.top)
}
}
if vc.surfaceLocation.y > vc.surfaceLocation(for: .half).y {
let progress = (vc.surfaceLocation.y - vc.surfaceLocation(for: .half).y)
/ (vc.surfaceLocation(for: .tip).y - vc.surfaceLocation(for: .half).y)
threeLayout.leftConstraint.constant = max(min(progress, 1.0), 0.0) * threeLayout.sideMargin
threeLayout.rightConstraint.constant = -max(min(progress, 1.0), 0.0) * threeLayout.sideMargin
} else {
threeLayout.leftConstraint.constant = 0.0
threeLayout.rightConstraint.constant = 0.0
}
}
}
class OneTabBarPanelLayout: FloatingPanelLayout {
var initialState: FloatingPanelState { .tip }
var position: FloatingPanelPosition { .bottom }
var anchors: [FloatingPanelState : FloatingPanelLayoutAnchoring] {
return [
.full: FloatingPanelLayoutAnchor(absoluteInset: 16.0, edge: .top, referenceGuide: .safeArea),
.tip: FloatingPanelLayoutAnchor(absoluteInset: 22.0, edge: .bottom, referenceGuide: .safeArea)
]
}
}
class TwoTabBarPanelLayout: FloatingPanelLayout {
let initialState: FloatingPanelState = .half
let position: FloatingPanelPosition = .bottom
let anchors: [FloatingPanelState : FloatingPanelLayoutAnchoring] = [
.full: FloatingPanelLayoutAnchor(absoluteInset: 100.0, edge: .top, referenceGuide: .safeArea),
.half: FloatingPanelLayoutAnchor(absoluteInset: 261.0, edge: .bottom, referenceGuide: .safeArea)
]
}
final class TwoTabBarPanelBehavior: FloatingPanelBehavior {
func allowsRubberBanding(for edges: UIRectEdge) -> Bool {
return [UIRectEdge.top, UIRectEdge.bottom].contains(edges)
}
}
class ThreeTabBarPanelLayout: FloatingPanelLayout {
weak var parentVC: UIViewController!
var leftConstraint: NSLayoutConstraint!
var rightConstraint: NSLayoutConstraint!
let topPadding: CGFloat = 17.0
let sideMargin: CGFloat = 16.0
init(parent: UIViewController) {
parentVC = parent
}
var initialState: FloatingPanelState { .half }
var position: FloatingPanelPosition { .bottom }
var anchors: [FloatingPanelState : FloatingPanelLayoutAnchoring] {
return [
.full: FloatingPanelLayoutAnchor(absoluteInset: 0.0, edge: .top, referenceGuide: .superview),
.half: FloatingPanelLayoutAnchor(absoluteInset: 261.0 + parentVC.layoutInsets.bottom, edge: .bottom, referenceGuide: .superview),
.tip: FloatingPanelLayoutAnchor(absoluteInset: 88.0 + parentVC.layoutInsets.bottom, edge: .bottom, referenceGuide: .superview),
]
}
func backdropAlpha(for state: FloatingPanelState) -> CGFloat {
return 0.3
}
func prepareLayout(surfaceView: UIView, in view: UIView) -> [NSLayoutConstraint] {
leftConstraint = surfaceView.leftAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leftAnchor, constant: 0.0)
rightConstraint = surfaceView.rightAnchor.constraint(equalTo: view.safeAreaLayoutGuide.rightAnchor, constant: 0.0)
return [ leftConstraint, rightConstraint ]
}
}