You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
| ratio | float | Yes || Ratio of output to input (50% = 0.5) |
106
113
| fillType | string | Yes || Name of filltype used for output |
107
-
|fillUnitIndex| int | Yes || Output vehicle fillUnitIndex |
108
-
|hudNode | node | No || Set custom node for HUD display position |
109
-
|hidden |boolean | No|```false```| Hide output from HUD and GUI|
110
-
|discard| boolean| No |```false```| Set to true to discard output material instead of adding to fillUnit|
114
+
|fillUnit | int | Yes || Output vehicle fillUnitIndex |
115
+
|displayNode| node | No || Set custom node for HUD display position |
116
+
|displayNodeOffsetY | float | No|| Y offset position for HUD display|
117
+
|visible| boolean| No |```true```| Output visibility in HUD and GUI|
111
118
112
-
NOTE: It's important to make sure that all output ratios adds up to ```1.0```.
113
-
114
-
Also remember to add corresponding fillUnit [discharge node](#discharge-nodes) entries if you want to enable multiple discharge nodes to function simultaneously.
119
+
Remember to add corresponding fillUnit [discharge node](#discharge-nodes) entries if you want to enable multiple discharge nodes to function simultaneously.
115
120
116
121
117
122
## Discharge nodes
@@ -129,11 +134,12 @@ This element provides support for the same child elements as base game discharge
129
134
- activationTrigger
130
135
- distanceObjectChanges
131
136
- stateObjectChanges
132
-
- nodeActiveObjectChanges
133
137
- effects
134
138
- dischargeSound
135
139
- dischargeStateSound
136
140
- animationNodes
141
+
- effectAnimationNodes
142
+
- animation
137
143
138
144
139
145
For more details on these look at the official documentation files for Vehicle.
@@ -146,12 +152,14 @@ For more details on these look at the official documentation files for Vehicle.
0 commit comments