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| threshold | float | No |```0.9```| Defines at which fillUnit fill level percentage the object changes |
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| thresholdCondition |boolean| No |```>```| Object changes are activated based on defined condition and threshold value. Possible values: ```<```, ```=```, ```>```|
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| thresholdCondition |string| No |```>```| Object changes are activated based on defined condition and threshold value. Possible values: ```<```, ```=```, ```>```|
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| requiresPoweredOn | boolean | No |```true```| Require vehicle to be powered on in order for object changes can be active |
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| requiresTurnedOn | boolean | No |```false```| Require vehicle to be turned on in order for object changes can be active [^1]|
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@@ -110,7 +110,7 @@ Same as a normal vehicle sample entry, but with additional attributes.
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| Name | Type | Required | Default | Description |
| threshold | float | No |```0.9```| Defines at which fillUnit fill level percentage the sound is triggered |
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| thresholdCondition |boolean| No |```>```| Sound starts playing based on defined condition and threshold value. Possible values: ```<```, ```=```, ```>```|
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| thresholdCondition |string| No |```>```| Sound starts playing based on defined condition and threshold value. Possible values: ```<```, ```=```, ```>```|
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| requiresPoweredOn | boolean | No |```true```| Require vehicle to be powered on in order for sound can be playing |
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| requiresTurnedOn | boolean | No |```false```| Require vehicle to be turned on in order for sound can be playing [^1]|
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