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Updated documentation
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docs/FILLUNIT_EXTENSION.md

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@@ -78,7 +78,7 @@ Trigger object changes based on the fill level percentage.
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| Name | Type | Required | Default | Description |
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|-----------|-------|----|-----------|------------------------------|
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| threshold | float | No | ```0.9```| Defines at which fillUnit fill level percentage the object changes |
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| thresholdCondition | boolean | No | ```>``` | Object changes are activated based on defined condition and threshold value. Possible values: ```<```, ```=```, ```>``` |
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| thresholdCondition | string | No | ```>``` | Object changes are activated based on defined condition and threshold value. Possible values: ```<```, ```=```, ```>``` |
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| requiresPoweredOn | boolean | No | ```true``` | Require vehicle to be powered on in order for object changes can be active |
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| requiresTurnedOn | boolean | No | ```false``` | Require vehicle to be turned on in order for object changes can be active [^1] |
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@@ -110,7 +110,7 @@ Same as a normal vehicle sample entry, but with additional attributes.
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| Name | Type | Required | Default | Description |
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|-----------|-------|----|-----------|------------------------------|
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| threshold | float | No | ```0.9```| Defines at which fillUnit fill level percentage the sound is triggered |
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| thresholdCondition | boolean | No | ```>``` | Sound starts playing based on defined condition and threshold value. Possible values: ```<```, ```=```, ```>``` |
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| thresholdCondition | string | No | ```>``` | Sound starts playing based on defined condition and threshold value. Possible values: ```<```, ```=```, ```>``` |
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| requiresPoweredOn | boolean | No | ```true``` | Require vehicle to be powered on in order for sound can be playing |
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| requiresTurnedOn | boolean | No | ```false``` | Require vehicle to be turned on in order for sound can be playing [^1] |
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