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Copy pathShapeMatchingBenchmarks.cs
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200 lines (178 loc) · 5.92 KB
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using BenchmarkDotNet.Attributes;
using ConsoleImage.Core;
namespace ConsoleImage.Benchmarks;
/// <summary>
/// Benchmarks for BrailleCharacterMap shape vector matching.
/// Run with: dotnet run -c Release -- --filter *ShapeMatching*
/// </summary>
[MemoryDiagnoser]
[SimpleJob]
public class BrailleShapeMatchingBenchmarks
{
private BrailleCharacterMap _brailleMap = null!;
private float[][] _randomVectors = null!;
private float[][] _sparseVectors = null!;
private float[][] _denseVectors = null!;
[GlobalSetup]
public void Setup()
{
_brailleMap = new BrailleCharacterMap();
var random = new Random(42);
// Random 8D vectors (covers full range)
_randomVectors = new float[1000][];
for (var i = 0; i < _randomVectors.Length; i++)
{
_randomVectors[i] = new float[8];
for (var j = 0; j < 8; j++)
_randomVectors[i][j] = (float)random.NextDouble();
}
// Sparse vectors (mostly 0, few dots on - like thin lines)
_sparseVectors = new float[1000][];
for (var i = 0; i < _sparseVectors.Length; i++)
{
_sparseVectors[i] = new float[8];
for (var j = 0; j < 8; j++)
_sparseVectors[i][j] = random.NextDouble() < 0.25 ? (float)random.NextDouble() : 0f;
}
// Dense vectors (mostly 1, few dots off - like filled areas)
_denseVectors = new float[1000][];
for (var i = 0; i < _denseVectors.Length; i++)
{
_denseVectors[i] = new float[8];
for (var j = 0; j < 8; j++)
_denseVectors[i][j] = random.NextDouble() < 0.25 ? (float)random.NextDouble() : 1f;
}
}
[Benchmark(Baseline = true)]
public char FindBestMatch_Random_Cached()
{
char result = ' ';
for (var i = 0; i < _randomVectors.Length; i++)
result = _brailleMap.FindBestMatch(_randomVectors[i]);
return result;
}
[Benchmark]
public char FindBestMatch_Random_BruteForce()
{
char result = ' ';
for (var i = 0; i < _randomVectors.Length; i++)
result = _brailleMap.FindBestMatchBruteForce(_randomVectors[i]);
return result;
}
[Benchmark]
public char FindBestMatch_Sparse()
{
char result = ' ';
for (var i = 0; i < _sparseVectors.Length; i++)
result = _brailleMap.FindBestMatch(_sparseVectors[i]);
return result;
}
[Benchmark]
public char FindBestMatch_Dense()
{
char result = ' ';
for (var i = 0; i < _denseVectors.Length; i++)
result = _brailleMap.FindBestMatch(_denseVectors[i]);
return result;
}
}
/// <summary>
/// Benchmarks for ASCII CharacterMap with different character set sizes.
/// Measures the impact of the expanded full-printable character set.
/// Run with: dotnet run -c Release -- --filter *CharacterSet*
/// </summary>
[MemoryDiagnoser]
[SimpleJob]
public class CharacterSetBenchmarks
{
private CharacterMap _classicMap = null!; // 70 chars (old default)
private CharacterMap _fullMap = null!; // 95 chars (new default)
private CharacterMap _extendedMap = null!; // 93 chars
private ShapeVector[] _testVectors = null!;
[GlobalSetup]
public void Setup()
{
_classicMap = new CharacterMap(CharacterMap.ClassicCharacterSet);
_fullMap = new CharacterMap(CharacterMap.DefaultCharacterSet);
_extendedMap = new CharacterMap(CharacterMap.ExtendedCharacterSet);
var random = new Random(42);
_testVectors = new ShapeVector[1000];
for (var i = 0; i < _testVectors.Length; i++)
_testVectors[i] = new ShapeVector(
(float)random.NextDouble(),
(float)random.NextDouble(),
(float)random.NextDouble(),
(float)random.NextDouble(),
(float)random.NextDouble(),
(float)random.NextDouble()
);
}
[Benchmark(Baseline = true)]
public char Classic_70Chars()
{
char result = ' ';
for (var i = 0; i < _testVectors.Length; i++)
result = _classicMap.FindBestMatch(_testVectors[i]);
return result;
}
[Benchmark]
public char Full_95Chars()
{
char result = ' ';
for (var i = 0; i < _testVectors.Length; i++)
result = _fullMap.FindBestMatch(_testVectors[i]);
return result;
}
[Benchmark]
public char Extended_93Chars()
{
char result = ' ';
for (var i = 0; i < _testVectors.Length; i++)
result = _extendedMap.FindBestMatch(_testVectors[i]);
return result;
}
[Benchmark]
public char Classic_BruteForce()
{
char result = ' ';
for (var i = 0; i < _testVectors.Length; i++)
result = _classicMap.FindBestMatchBruteForce(_testVectors[i]);
return result;
}
[Benchmark]
public char Full_BruteForce()
{
char result = ' ';
for (var i = 0; i < _testVectors.Length; i++)
result = _fullMap.FindBestMatchBruteForce(_testVectors[i]);
return result;
}
}
/// <summary>
/// Benchmarks for disk cache performance (CharacterMap startup).
/// Run with: dotnet run -c Release -- --filter *DiskCache*
/// </summary>
[MemoryDiagnoser]
[SimpleJob]
[IterationCount(5)]
[WarmupCount(2)]
public class DiskCacheBenchmarks
{
[Benchmark(Baseline = true)]
public CharacterMap CreateMap_Classic_CacheHit()
{
// Second creation should hit disk cache
return new CharacterMap(CharacterMap.ClassicCharacterSet);
}
[Benchmark]
public CharacterMap CreateMap_Full_CacheHit()
{
return new CharacterMap(CharacterMap.DefaultCharacterSet);
}
[Benchmark]
public BrailleCharacterMap CreateBrailleMap()
{
// Mathematical generation - no disk cache needed
return new BrailleCharacterMap();
}
}