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jumpnode.cpp
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583 lines (492 loc) · 12.2 KB
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/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "hud/hud.h"
#include "jumpnode/jumpnode.h"
#include "model/model.h"
#include "model/modelrender.h"
SCP_vector<CJumpNode> Jump_nodes;
/**
* Constructor for CJumpNode class, default
*/
CJumpNode::CJumpNode()
{
gr_init_alphacolor(&m_display_color, 0, 255, 0, 255);
m_name[0] = '\0';
m_display[0] = '\0';
}
/**
* Constructor for CJumpNode class, with world position argument
*/
CJumpNode::CJumpNode(const vec3d* position)
{
Assertion(position != nullptr, "Position should not be null!");
if (position == nullptr)
position = &vmd_zero_vector;
gr_init_alphacolor(&m_display_color, 0, 255, 0, 255);
// Set m_name and m_display
sprintf(m_name, XSTR( "Jump Node %d", 632), Jump_nodes.size());
m_display[0] = '\0';
// Set m_modelnum and m_radius
m_modelnum = model_load(NOX(JN_DEFAULT_MODEL), nullptr, ErrorType::WARNING);
if (m_modelnum == -1) {
Warning(LOCATION, "Could not load default model for %s", m_name);
} else {
m_radius = model_get_radius(m_modelnum);
}
// Create the object
flagset<Object::Object_Flags> default_flags;
default_flags.set(Object::Object_Flags::Renders);
m_objnum = obj_create(OBJ_JUMP_NODE, -1, -1, nullptr, position, m_radius, default_flags);
if (m_modelnum >= 0) {
// set up animation in case of instrinsic_rotate
polymodel* pm = model_get(m_modelnum);
if (pm->flags & PM_FLAG_HAS_INTRINSIC_MOTION) {
m_polymodel_instance_num = model_create_instance(m_objnum, m_modelnum);
}
}
}
CJumpNode::CJumpNode(CJumpNode&& other) noexcept
: m_radius(other.m_radius), m_modelnum(other.m_modelnum), m_objnum(other.m_objnum), m_polymodel_instance_num(other.m_polymodel_instance_num), m_flags(other.m_flags), m_fred_layer(std::move(other.m_fred_layer))
{
other.m_radius = 0.0f;
other.m_modelnum = -1;
other.m_objnum = -1;
other.m_polymodel_instance_num = -1;
other.m_flags = 0;
other.m_fred_layer = "Default";
m_display_color = other.m_display_color;
strcpy_s(m_name, other.m_name);
strcpy_s(m_display, other.m_display);
}
CJumpNode& CJumpNode::operator=(CJumpNode&& other) noexcept
{
if (this != &other)
{
m_radius = other.m_radius;
m_modelnum = other.m_modelnum;
m_objnum = other.m_objnum;
m_flags = other.m_flags;
m_polymodel_instance_num = other.m_polymodel_instance_num;
m_fred_layer = std::move(other.m_fred_layer);
other.m_radius = 0.0f;
other.m_modelnum = -1;
other.m_objnum = -1;
other.m_flags = 0;
other.m_polymodel_instance_num = -1;
other.m_fred_layer = "Default";
m_display_color = other.m_display_color;
strcpy_s(m_name, other.m_name);
strcpy_s(m_display, other.m_display);
}
return *this;
}
/**
* Destructor for CJumpNode class
*/
CJumpNode::~CJumpNode()
{
if (m_modelnum >= 0)
{
model_unload(m_modelnum);
}
if (m_objnum >= 0 && Objects[m_objnum].type != OBJ_NONE)
{
obj_delete(m_objnum);
}
}
// Accessor functions for private variables
/**
* @return Name of jump node
*/
const char *CJumpNode::GetName() const
{
return m_name;
}
/**
* @return Display Name of jump node
*/
const char* CJumpNode::GetDisplayName() const
{
if (HasDisplayName())
return m_display;
else
return m_name;
}
/**
* @return Handle to model
*/
int CJumpNode::GetModelNumber() const
{
return m_modelnum;
}
/**
* @return Radius of jump node model
*/
float CJumpNode::GetRadius() const
{
return m_radius;
}
/**
* @return Index into Objects[]
*/
int CJumpNode::GetSCPObjectNumber() const
{
return m_objnum;
}
/**
* @return Object
*/
const object *CJumpNode::GetSCPObject() const
{
Assert(m_objnum != -1);
return &Objects[m_objnum];
}
/**
* @return Color of jump node when rendered
*/
const color &CJumpNode::GetColor() const
{
return m_display_color;
}
/**
* @return World position of jump node
*/
const vec3d *CJumpNode::GetPosition() const
{
Assert(m_objnum != -1);
return &Objects[m_objnum].pos;
}
/*
* @return Polymodel Instance Index
*/
int CJumpNode::GetPolymodelInstanceNum() const
{
return m_polymodel_instance_num;
}
// Settor functions for private variables
/**
* Set jump node alpha and color
*
* @param r Red component
* @param g Green component
* @param b Blue component
* @param alpha Alpha component
*/
void CJumpNode::SetAlphaColor(int r, int g, int b, int alpha)
{
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
CLAMP(alpha, 0, 255);
// see whether this is actually the default color
// (which actually means to use the HUD color rather than this exact color;
// it might be useful to change this design in the future, but beware of
// FRED calling this function in the background)
if (r == 0 && g == 255 && b == 0 && alpha == 255)
m_flags &= ~JN_USE_DISPLAY_COLOR;
else
m_flags |= JN_USE_DISPLAY_COLOR;
gr_init_alphacolor(&m_display_color, r, g, b, alpha);
}
/**
* Set jump node model to render
*
* @param model_name Name of model file to load
* @param show_polys Whether to render wireframe or not
*/
void CJumpNode::SetModel(const char *model_name, bool show_polys)
{
Assert(model_name != NULL);
//Try to load the new model; if we can't, then we can't set it
int new_model = model_load(model_name, nullptr, ErrorType::WARNING);
if(new_model == -1)
{
Warning(LOCATION, "Couldn't load model file %s for jump node %s", model_name, m_name);
return;
}
//If there's an old model, unload it
if(m_modelnum != -1)
model_unload(m_modelnum);
//Now actually set stuff
m_modelnum = new_model;
m_flags |= JN_SPECIAL_MODEL;
m_radius = model_get_radius(m_modelnum);
//Do we want to change poly showing?
if(show_polys)
m_flags |= JN_SHOW_POLYS;
else
m_flags &= ~JN_SHOW_POLYS;
}
/**
* Set jump node name
*
* @param new_name New name to set
*/
void CJumpNode::SetName(const char *new_name)
{
Assert(new_name != NULL);
#ifndef NDEBUG
auto check = jumpnode_get_by_name(new_name);
Assertion((check == this || !check), "Jumpnode %s is being renamed to %s, but a jump node with that name already exists in the mission!\n", m_name, new_name);
#endif
strcpy_s(m_name, new_name);
// if this name has a hash, create a default display name
if (get_pointer_to_first_hash_symbol(new_name))
{
strcpy_s(m_display, new_name);
end_string_at_first_hash_symbol(m_display);
m_flags |= JN_HAS_DISPLAY_NAME;
}
else
{
*m_display = '\0';
m_flags &= ~JN_HAS_DISPLAY_NAME;
}
}
/**
* Set jump node display name
*
* @param new_display_name New name to set
*/
void CJumpNode::SetDisplayName(const char *new_display_name)
{
Assert(new_display_name != NULL);
// if display name matches the actual name, clear it
if (stricmp(new_display_name, m_name) == 0)
{
*m_display = '\0';
m_flags &= ~JN_HAS_DISPLAY_NAME;
}
else
{
strcpy_s(m_display, new_display_name);
m_flags |= JN_HAS_DISPLAY_NAME;
}
}
/**
* Set appearance, hidden or not
*
* @param enabled Visibility to set
*/
void CJumpNode::SetVisibility(bool enabled)
{
if(enabled)
{
m_flags&=~JN_HIDE;
}
else
{
// Untarget this node if it is already targeted
if ((Game_mode & GM_IN_MISSION) && Player_ai->target_objnum == m_objnum) {
Player_ai->target_objnum = -1;
}
m_flags|=JN_HIDE;
}
}
// Query functions
/**
* @return Is the jump node hidden when rendering?
*/
bool CJumpNode::IsHidden() const
{
if(m_flags & JN_HIDE)
return true;
else
return false;
}
/**
* @return Is the jump node colored any other color than default white?
*/
bool CJumpNode::IsColored() const
{
return ((m_flags & JN_USE_DISPLAY_COLOR) != 0);
}
/**
* @return Is the jump node model set differently from the default one?
*/
bool CJumpNode::IsSpecialModel() const
{
return ((m_flags & JN_SPECIAL_MODEL) != 0);
}
/**
* @return Does the jump node have a display name?
*/
bool CJumpNode::HasDisplayName() const
{
return ((m_flags & JN_HAS_DISPLAY_NAME) != 0);
}
/**
* Render jump node. Creates its own draw list to render
*
* @param pos World position
* @param view_pos Viewer's world position, can be NULL
*/
void CJumpNode::Render(const vec3d *pos, const vec3d *view_pos) const
{
model_draw_list scene;
Render(&scene, pos, view_pos);
scene.init_render();
scene.render_all();
scene.render_outlines();
gr_set_fill_mode(GR_FILL_MODE_SOLID);
gr_clear_states();
}
/**
* Render jump node
*
* @param scene A scene's draw list
* @param pos World position
* @param view_pos Viewer's world position, can be NULL
*/
void CJumpNode::Render(model_draw_list *scene, const vec3d *pos, const vec3d *view_pos) const
{
Assert(pos != NULL);
// Assert(view_pos != NULL); - view_pos can be NULL
if(m_flags & JN_HIDE)
return;
if(m_modelnum < 0)
return;
matrix node_orient = IDENTITY_MATRIX;
uint64_t mr_flags = MR_NO_LIGHTING | MR_NO_BATCH;
if(!(m_flags & JN_SHOW_POLYS)) {
mr_flags |= MR_NO_CULL | MR_NO_POLYS | MR_SHOW_OUTLINE | MR_SHOW_OUTLINE_HTL | MR_NO_TEXTURING;
}
model_render_params render_info;
render_info.set_object_number(m_objnum);
render_info.set_detail_level_lock(0);
render_info.set_flags(mr_flags);
if ( Fred_running ) {
render_info.set_color(m_display_color);
model_render_queue(&render_info, scene, m_modelnum, &node_orient, pos);
} else {
if (m_flags & JN_USE_DISPLAY_COLOR) {
//gr_set_color_fast(&m_display_color);
render_info.set_color(m_display_color);
}
else if ( view_pos != NULL) {
int alpha_index = HUD_color_alpha;
// generate alpha index based on distance to jump this
float dist;
dist = vm_vec_dist_quick(view_pos, pos);
// linearly interpolate alpha. At 1000m or less, full intensity. At 10000m or more 1/2 intensity.
if ( dist < 1000 ) {
alpha_index = HUD_COLOR_ALPHA_USER_MAX - 2;
} else if ( dist > 10000 ) {
alpha_index = HUD_COLOR_ALPHA_USER_MIN;
} else {
alpha_index = (int)std::lround( HUD_COLOR_ALPHA_USER_MAX - 2 + (dist-1000) * (HUD_COLOR_ALPHA_USER_MIN-HUD_COLOR_ALPHA_USER_MAX-2) / (9000));
if ( alpha_index < HUD_COLOR_ALPHA_USER_MIN ) {
alpha_index = HUD_COLOR_ALPHA_USER_MIN;
}
}
render_info.set_color(HUD_color_defaults[alpha_index]);
} else {
render_info.set_color(HUD_color_red, HUD_color_green, HUD_color_blue);
}
model_render_queue(&render_info, scene, m_modelnum, &node_orient, pos);
}
}
/**
* Get jump node by given name
*
* @param name Name of jump node
* @return Jump node object
*/
CJumpNode *jumpnode_get_by_name(const char* name)
{
Assert(name != NULL);
for (auto &jnp : Jump_nodes) {
if(!stricmp(jnp.GetName(), name))
return &jnp;
}
return NULL;
}
/**
* Get jump node index by given name
*
* @param name Name of jump node
* @return Jump node index
*/
int jumpnode_lookup(const char *name)
{
Assert(name != nullptr);
for (size_t i = 0; i < Jump_nodes.size(); i++)
if (!stricmp(Jump_nodes[i].GetName(), name))
return sz2i(i);
return -1;
}
/**
* Get jump node object by the object number
*
* @param objnum to search for
* @return Jump node object pointer
*/
CJumpNode *jumpnode_get_by_objnum(int objnum)
{
Assert(objnum > -1);
for (CJumpNode &jnp : Jump_nodes) {
if (jnp.GetSCPObjectNumber() == objnum)
return &(jnp);
}
return nullptr;
}
/**
* Get jump node object by the object pointer
*
* @param objp to search for
* @return Jump node object pointer
*/
CJumpNode *jumpnode_get_by_objp(const object *objp)
{
Assert(objp != nullptr);
for (CJumpNode &jnp : Jump_nodes) {
if (jnp.GetSCPObject() == objp)
return &(jnp);
}
return nullptr;
}
/**
* Given an object, returns which jump node it's inside (if any)
*
* @param objp Object
* @return Jump node object or NULL if not in one
*/
CJumpNode *jumpnode_get_which_in(const object *objp)
{
Assert(objp != NULL);
for (auto &jnp : Jump_nodes) {
if(jnp.GetModelNumber() < 0)
continue;
float radius = jnp.GetRadius();
float dist = vm_vec_dist( &objp->pos, &jnp.GetSCPObject()->pos );
if ( dist <= radius ) {
return &jnp;
}
}
return NULL;
}
/**
* Render all function
*
* @note Only called by FRED
*/
void jumpnode_render_all()
{
for (auto &jnp : Jump_nodes) {
jnp.Render(&jnp.GetSCPObject()->pos);
}
}
/**
* Level cleanup
*/
void jumpnode_level_close()
{
// Clear all jump nodes. Note that this can happen either before or after objects are cleaned up.
Jump_nodes.clear();
}