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{AI::AI_Flags::No_dynamic, "Will stop allowing the AI to pursue dynamic goals (eg: chasing ships it was not ordered to)."},
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{AI::AI_Flags::Free_afterburner_use, "Will allow AI to use afterburners when attacking a big ship, flying to a target position, guarding a ship, and flying in formation."},
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{AI::AI_Flags::Waypoints_no_formation, "Ship will not form up with its wingmates while running waypoints with them." },
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{AI::AI_Flags::Kamikaze, "Ship will attack big ships by colliding with them and exploding."},
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};
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extern const int Num_ai_flag_names = sizeof(Ai_flag_names) / sizeof(ai_flag_name);
{ Ship::Wing_Flags::Same_departure_warp_when_docked, "Docked ship use the same warp effect size upon departure as if they were not docked instead of the enlarged aggregate size." }};
{ Object::Object_Flags::Dont_change_orientation, "Will not let an object change orientation. Upon destruction it will still do the death roll and explosion."},
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{ Object::Object_Flags::Collides, "This object will collide with other objects."},
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{ Object::Object_Flags::Attackable_if_no_collide, "Allows the AI to attack this object, even if no-collide is set. (Normally an object that does not collide is also not attacked.)"},
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{ Object::Object_Flags::Player_ship, "Ship is a player ship."},
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{ Object::Object_Flags::Special_warpin, "Ship uses the special Knossos warp-in animation."},
{ Ship_Flags::Maneuver_despite_engines, "Ship can maneuver even if its engines are disabled or disrupted" },
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{ Ship_Flags::No_scanned_cargo, "Ship cargo will never be revealed and will instead only show scanned or not scanned. Only available if using New Scanning Behavior in game_settings.tbl."},
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{ Ship_Flags::EMP_doesnt_scramble_messages, "EMP does not affect whether messages appear scrambled when sent from or received by this ship." },
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{ Ship_Flags::Ignore_count, "Ignore this ship when counting ship types for goals."},
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{ Ship_Flags::Reinforcement, "This ship is a reinforcement ship."},
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{ Ship_Flags::Escort, "This ship is an escort ship."},
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{ Ship_Flags::No_arrival_music, "Don't play arrival music when ship arrives."},
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{ Ship_Flags::Red_alert_store_status, "Ship status should be stored/restored if red alert mission."},
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{ Ship_Flags::Navpoint_carry, "This ship autopilots with the player."},
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{ Ship_Flags::Affected_by_gravity, "Deprecated. Does nothing."},
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{ Ship_Flags::Navpoint_needslink, "This ship requires linking for autopilot."},
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{ Ship_Flags::Set_class_dynamically, "This ship should have its class assigned rather than simply read from the mission file."},
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{ Ship_Flags::Kill_before_mission, "Ship is destroyed before the mission begins. Use with the Destroyed seconds setting."},
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