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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -6022,9 +6022,7 @@ void weapon_process_pre( object *obj, float frame_time)
60226022 // WMC - Originally flak_maybe_detonate, moved here.
60236023 if (wp->det_range > 0 .0f )
60246024 {
6025- vec3d temp;
6026- vm_vec_sub (&temp, &obj->pos , &wp->start_pos );
6027- if (vm_vec_mag (&temp) >= wp->det_range ){
6025+ if (vm_vec_dist_squared (&obj->pos , &wp->start_pos ) >= wp->det_range * wp->det_range ) {
60286026 weapon_detonate (obj);
60296027 }
60306028 }
@@ -6040,13 +6038,13 @@ void weapon_process_pre( object *obj, float frame_time)
60406038
60416039 if ((weapon_has_homing_object (wp)) && (wp->homing_object ->type != 0 ))
60426040 {
6043- if (!IS_VEC_NULL (&wp->homing_pos ) && vm_vec_dist (&wp->homing_pos , &obj->pos ) <= det_radius_adjusted)
6041+ if (!IS_VEC_NULL (&wp->homing_pos ) && vm_vec_dist_squared (&wp->homing_pos , &obj->pos ) <= det_radius_adjusted * det_radius_adjusted)
60446042 {
60456043 weapon_detonate (obj);
60466044 }
60476045 } else if (wp->target_num > -1 )
60486046 {
6049- if (vm_vec_dist (&obj->pos , &Objects[wp->target_num ].pos ) <= det_radius_adjusted)
6047+ if (vm_vec_dist_squared (&obj->pos , &Objects[wp->target_num ].pos ) <= det_radius_adjusted * det_radius_adjusted)
60506048 {
60516049 weapon_detonate (obj);
60526050 }
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