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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -78,15 +78,13 @@ constexpr int BANK_SWITCH_DELAY = 250; // after switching banks, 1/4 second dela
7878
7979#define MAX_SPAWN_TYPES_PER_WEAPON 5
8080
81- namespace Weapon {
8281// Bitmask filter applied during proximity detonation, evaluated relative to the launcher's team.
8382// 0 = no relation filter (any relation passes).
84- namespace Proximity {
83+ namespace Weapon :: Proximity {
8584 constexpr uint8_t Relation_Hostile = 1 << 0 ; // launcher's team attacks target's team
8685 constexpr uint8_t Relation_Friendly = 1 << 1 ; // same team as launcher
8786 constexpr uint8_t Relation_Neutral = 1 << 2 ; // neither attacks the other and not same team
8887}
89- }
9088
9189// homing missiles have an extended lifetime so they don't appear to run out of gas before they can hit a moving target at extreme
9290// range. Check the comment in weapon_set_tracking_info() for more details
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