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"\tCancel all waves of a wing which have not yet arrived. Waves that have arrived already are not affected. is-destroyed-delay, ship-type-destroyed, and similar operators behave as though the cancelled waves do not exist.\r\n\r\nIf this operator is called on a wing which has not arrived, the wing will never arrive, exactly as if its arrival cue were set to false. That wing is not marked as destroyed.\r\n\r\n"
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"\tCancel all waves of a wing which have not yet arrived. Waves that have arrived already are not affected. The is-destroyed-delay, "
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"ship-type-destroyed, and similar operators behave as though the cancelled waves do not exist.\r\n\r\nIf this operator is called on a wing "
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"which has not arrived, the wing will never arrive, exactly as if its arrival cue were set to false; and that wing is not marked as destroyed. "
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"Otherwise, wings will be marked as destroyed or departed in the same manner as they would have been if they were truly on the last wave.\r\n\r\n"
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"Takes 1 or more arguments...\r\n"
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"\tAll:\tThe name of a wing to cancel." },
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-
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{ OP_SHIP_VISIBLE, "ship-visible\r\n"
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"\tCauses the ships listed in this sexpression to be visible with player sensors.\r\n\r\n"
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