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Copy file name to clipboardExpand all lines: code/nebula/volumetrics.h
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@@ -34,6 +34,8 @@ class volumetric_nebula {
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int resolution = 6;
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//Oversampling of 3D-Texture. Will quadruple loading computation time for each increment, but improves banding especially at lower resolutions. 1 - 3. Mostly Loading time cost.
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int oversampling = 2;
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//How much the edge of the POF should be smoothed to be less hard
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float smoothing = 0.f;
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//Resolution of Noise 3D-Texture as 2^n. 5 - 8 recommended. Mostly VRAM cost
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