Commit 7f7c958
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Fix undefined gl_ClipDistance and use uint for std140 bool
Change `bool clipEnabled` to `uint clipEnabled` in the default-material
shader UBO. GLSL bool has implementation-defined std140 layout; uint is
portable and matches the SPIR-V decompiled output.
Add an else-branch writing `gl_ClipDistance[0] = 1.0` when clipping is
disabled. Without this, gl_ClipDistance is undefined and some drivers
cull geometry unexpectedly.1 parent 7fb789f commit 7f7c958
3 files changed
Lines changed: 9 additions & 3 deletions
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