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Implement a spherical-coordinate orbit camera for both the MFC (FRED2)
and Qt (qtFRED) editors, providing intuitive 3D viewport navigation
similar to other 3D editing tools.
Controls:
- Middle mouse drag: orbit rotate around pivot point
- Shift + middle mouse drag: pan the pivot point
- Right mouse drag: orbit rotate (alternative to middle mouse)
- Shift + right mouse drag: pan (alternative to shift + middle mouse)
- Mouse wheel: zoom in/out
- Right click without drag: context menu (preserving existing feature)
Camera pivot selection:
- If an object is selected, orbit around that object
- Otherwise, intersect the camera forward ray with the current grid
plane to find a natural pivot point
- Falls back to grid center if the camera is parallel to the grid
Grid-plane awareness:
- Orbit axes are derived from The_grid->gmatrix using vm_vec_rotate
and vm_vec_unrotate, so the camera orbits correctly on all three
grid planes (XZ, XY, YZ), not just the default XZ plane
- The look-at matrix uses the grid's up vector (uvec) rather than a
hardcoded world-up direction
Robust zoom/pan scaling:
- Zoom uses an exponential formula (powf) so the distance multiplier
is always positive regardless of physics_speed setting (1-500)
- Pan uses a clamped speed factor to avoid excessive movement at high
physics_speed values
State management:
- Keyboard camera movement (process_controls) invalidates orbit state,
so the next mouse drag re-initializes from the current view
- Orbit state is per-viewport in qtFRED (EditorViewport members) and
global in FRED2 (matching existing conventions in each codebase)
Implementation:
- FRED2: orbit math in fredrender.cpp, mouse handlers in fredview.cpp
- qtFRED: orbit math in EditorViewport.cpp, mouse/wheel handlers in
renderwidget.cpp; RenderWindow::event() updated to forward middle
button and wheel events to RenderWidget
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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