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| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | +<head> |
| 4 | + <meta charset="UTF-8"/> |
| 5 | + <title>Support Options - QtFRED Help</title> |
| 6 | + <link rel="stylesheet" type="text/css" href="../css/help.css"/> |
| 7 | +</head> |
| 8 | +<body> |
| 9 | +<nav class="breadcrumb"><a href="../index.html">QtFRED Help</a> › Mission › |
| 10 | + <a href="MissionSpecsDialog.html">Mission Specs</a> › Support Options</nav> |
| 11 | +<h1>Support Options</h1> |
| 12 | +<p>Opens via <strong>Editors › Mission Specs › Support Options</strong>.</p> |
| 13 | +<p>Controls whether support ships appear in the mission, how much they can repair, whether |
| 14 | +they can rearm weapons, and how many of each weapon they carry in their rearm pool.</p> |
| 15 | + |
| 16 | +<h2>Repair settings</h2> |
| 17 | +<table> |
| 18 | + <tr><th>Control</th><th>Description</th></tr> |
| 19 | + <tr><td>Allow Support Ships</td><td>When unchecked, no support ship can appear in |
| 20 | + this mission regardless of the loadout.</td></tr> |
| 21 | + <tr><td>Support Ships Repair Hull</td><td>Allows support ships to repair hull damage |
| 22 | + in addition to subsystems. Subsystem repair is always available when support ships |
| 23 | + are allowed.</td></tr> |
| 24 | + <tr><td>Hull Repair Ceiling</td><td>Maximum percentage of hull integrity a support |
| 25 | + ship can restore. Only meaningful when hull repair is enabled.</td></tr> |
| 26 | + <tr><td>Subsystem Repair Ceiling</td><td>Maximum percentage of subsystem integrity a |
| 27 | + support ship can restore.</td></tr> |
| 28 | +</table> |
| 29 | + |
| 30 | +<h2>Rearm options</h2> |
| 31 | +<table> |
| 32 | + <tr><th>Control</th><th>Description</th></tr> |
| 33 | + <tr><td>Disallow Support Rearm</td><td>Prevents support ships from rearming any |
| 34 | + weapons. Repair is still permitted if support ships are allowed.</td></tr> |
| 35 | + <tr><td>Limit Rearm to Mission Pool</td><td>Restricts rearming to the quantities |
| 36 | + defined in the <strong>Support Rearm Pool</strong> table below. Once a weapon's |
| 37 | + pool is exhausted, support ships cannot supply more of it. A pool value of |
| 38 | + <strong>-1</strong> means unlimited for that weapon.</td></tr> |
| 39 | + <tr><td>Set Rearm Pool from Loadout Pool surplus</td><td>Initialises each weapon's |
| 40 | + pool amount from any surplus left over in the player loadout pool at mission |
| 41 | + start, in addition to any values set manually.</td></tr> |
| 42 | + <tr><td>Use Weapon Precedence when pool is empty</td><td>When a weapon's pool is |
| 43 | + exhausted, the support ship substitutes a weapon from the precedence list defined |
| 44 | + in the weapon tables rather than simply refusing to rearm.</td></tr> |
| 45 | +</table> |
| 46 | + |
| 47 | +<h2>Support Rearm Pool</h2> |
| 48 | +<p>Sets how many of each weapon the support ships can supply across the entire mission. |
| 49 | +Only active when <strong>Limit Rearm to Mission Pool</strong> is checked. Each team in |
| 50 | +a Team vs. Team mission has its own independent pool; use <strong>Pool Team</strong> to |
| 51 | +switch between them.</p> |
| 52 | +<p>Select a weapon in the list to edit its pool amount, then use the buttons to apply a |
| 53 | +value. The amount field accepts any integer; use <strong>-1</strong> for unlimited.</p> |
| 54 | +<table> |
| 55 | + <tr><th>Control</th><th>Description</th></tr> |
| 56 | + <tr><td>Pool Team</td><td>Selects which team's pool is shown. In non-Team vs. Team |
| 57 | + missions only one team entry is present.</td></tr> |
| 58 | + <tr><td>Weapon list</td><td>Lists all player-allowed weapons. Select a weapon to |
| 59 | + target it with the amount buttons.</td></tr> |
| 60 | + <tr><td>Pool Amount</td><td>Amount to apply when clicking <strong>Set Amount</strong> |
| 61 | + or <strong>Set ALL to Amount</strong>.</td></tr> |
| 62 | + <tr><td>Set Amount</td><td>Sets the selected weapon's pool to the value in |
| 63 | + <strong>Pool Amount</strong>.</td></tr> |
| 64 | + <tr><td>Set Unlimited (-1)</td><td>Sets the selected weapon's pool to -1 |
| 65 | + (unlimited).</td></tr> |
| 66 | + <tr><td>Set Zero</td><td>Sets the selected weapon's pool to 0, preventing support |
| 67 | + ships from supplying it entirely.</td></tr> |
| 68 | + <tr><td>Set ALL to Amount</td><td>Applies the <strong>Pool Amount</strong> value to |
| 69 | + every weapon in the list at once.</td></tr> |
| 70 | + <tr><td>Set ALL to Unlimited</td><td>Sets every weapon's pool to -1.</td></tr> |
| 71 | + <tr><td>Set ALL to Zero</td><td>Sets every weapon's pool to 0.</td></tr> |
| 72 | +</table> |
| 73 | +</body> |
| 74 | +</html> |
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