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code/ship/ship.cpp

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@@ -16471,6 +16471,7 @@ int ship_do_rearm_frame( object *objp, float frametime )
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swp->secondary_bank_ammo[i] = swp->secondary_bank_start_ammo[i];
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}
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use_mission_rearm_pool_for_weapon(weapon_class, swp->secondary_bank_ammo[i] - prev_ammo, shipp->team);
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}
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} else {
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banks_full++;
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}

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