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psnet2 always opens UDP socket #526
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cleanupA modification or rewrite of code to make it more understandable or easier to maintain.A modification or rewrite of code to make it more understandable or easier to maintain.multiA feature or issue related to the multiplayer code.A feature or issue related to the multiplayer code.
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cleanupA modification or rewrite of code to make it more understandable or easier to maintain.A modification or rewrite of code to make it more understandable or easier to maintain.multiA feature or issue related to the multiplayer code.A feature or issue related to the multiplayer code.
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psnet_initis always called at startup which opens a UDP socket. Apart from consuming resources this also causes a firewall dialog to appear on Windows even when only playing in single-player.Could the
psnet_initcall be delayed until it is actually needed e.g. when starting a multi-player session?