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FR: Particles that render as Decals #6863
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enhancementA new feature or upgrade of an existing feature to add additional functionality.A new feature or upgrade of an existing feature to add additional functionality.graphicsA feature or issue related to graphics (2d and 3d)A feature or issue related to graphics (2d and 3d)particlesAn item related to the particle systemAn item related to the particle systemwish listOne of many feature requests, posted more for brainstorming than for a particular needOne of many feature requests, posted more for brainstorming than for a particular need
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enhancementA new feature or upgrade of an existing feature to add additional functionality.A new feature or upgrade of an existing feature to add additional functionality.graphicsA feature or issue related to graphics (2d and 3d)A feature or issue related to graphics (2d and 3d)particlesAn item related to the particle systemAn item related to the particle systemwish listOne of many feature requests, posted more for brainstorming than for a particular needOne of many feature requests, posted more for brainstorming than for a particular need
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#6849 added a system for single-frame decal rendering.
This could be used to create a type of particle that is spawned as a particle, moves as a particle, but is actually rendered as a decal if another model is nearby, projecting onto its hull.
This is a possibly interesting approach to deal with effects that should crawl along hulls.
I have some ideas for how to do this, and it certainly would need the final phase of the particle rework (access of particles to the effect that spawned them, as described in #6465), but it shouldn't be too hard.