fix stats sync in multiplayer#7486
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Goober5000 merged 1 commit intoMay 30, 2026
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A quick bugfix, thanks to Claude. Make sure the end of the loop is correctly offset from the start.
JohnAFernandez
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May 30, 2026
JohnAFernandez
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This appears to fix it. I don't think we were aware of this bug, but it might cause the sever to crash or get garbage packet data if the player joining had any kills to send.
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And it shouldn't need a Multi version bump or any other kind of handling, as it fixes the packet alignment to be the same on client and server. |
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Cool. 👍 Thanks for the review! |
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A quick bugfix, thanks to Claude. Make sure the end of the loop is correctly offset from the start.