Restructure resolve_parse_flags into table-driven core + wrapper#7503
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Restructure resolve_parse_flags into table-driven core + wrapper#7503Goober5000 wants to merge 1 commit into
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The ~70-line if-cascade collapses to a walk over a new Parse_object_flag_targets table mapping each parse flag to its object/ship/AI runtime counterpart; SF_Locked and OF_No_collide remain as hand-coded irregular cases. Split into a pure flagset->flagset inner overload (the table walk) and an outer wrapper that owns all context-dependent cases: the player-start gate, immobile soft-deprecation, MP red-alert override, shield-strength resolution, reinforcement-in-wing warning, and the no-shields/force-shields-on inconsistency warning. Move kamikaze damage and Knossos_warp_ani_used side effects to parse_create_object_sub's post-processing block. Update FRED's and qtFRED's create_ship for the new signature. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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The ~70-line if-cascade collapses to a walk over a new Parse_object_flag_targets table mapping each parse flag to its object/ship/AI runtime counterpart; SF_Locked and OF_No_collide remain as hand-coded irregular cases.
Split into a pure flagset->flagset inner overload (the table walk) and an outer wrapper that owns all context-dependent cases: the player-start gate, immobile soft-deprecation, MP red-alert override, shield-strength resolution, reinforcement-in-wing warning, and the no-shields/force-shields-on inconsistency warning.
Move kamikaze damage and Knossos_warp_ani_used side effects to parse_create_object_sub's post-processing block. Update FRED's and qtFRED's create_ship for the new signature.