Fix center reticle firepoints swaying#7525
Merged
Merged
Conversation
Center reticle does not move if player is looking around, but there is a bug where the drawn firepoints of the center reticle do impromperly sway when the player is looking around. This is b/c the live global Eye_matrix, which has the free-look rotation baked into it by `object_get_eye()` then `compute_slew_matrix(eye_orient, &Viewer_slew_angles)` Thus, do note use `Eye_matrix` b/c firepoints will sway if looking around, instead just use 'object_get_eye' with the properly set values. Tested and fire-points work as normal but also fix the issue when looking around in free-look or TrackIR.
Goober5000
approved these changes
Jun 15, 2026
Goober5000
left a comment
Contributor
There was a problem hiding this comment.
LGTM, and Claude approves
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Center reticle does not move if player is looking around, but there is a bug where the drawn firepoints of the center reticle do impromperly sway when the player is looking around. This is b/c the live global Eye_matrix, which has the free-look rotation baked into it by
object_get_eye()thencompute_slew_matrix(eye_orient, &Viewer_slew_angles)Thus, do note use
Eye_matrixb/c firepoints will sway if looking around, instead just use 'object_get_eye' with the properly set values.Tested and fire-points work as normal but also fix the issue when looking around in free-look or TrackIR.