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7 changes: 5 additions & 2 deletions code/menuui/techmenu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -600,8 +600,11 @@ void techroom_ships_render(float frametime)
render_info.set_detail_level_lock(0);

int model_instance = -1;
model_get_cached_ui_render_instance(Techroom_modelnum, &model_instance);
if (Tab == SHIPS_DATA_TAB) {
auto cache_result = model_get_cached_ui_render_instance(Techroom_modelnum, &model_instance);
// Only set up the instance when it was freshly created; the cached instance persists across
// frames, so re-running this every frame would re-apply initial animations on top of the
// already-animated pose and make animated submodels (e.g. turrets) flip/jitter.
if (Tab == SHIPS_DATA_TAB && cache_result == TriStateBool::TRUE_) {
model_set_up_techroom_instance(&Ship_info[Cur_entry_index], model_instance);
}

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10 changes: 6 additions & 4 deletions code/missionui/missionscreencommon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1665,8 +1665,9 @@ void draw_model_icon(int model_id, uint64_t flags, int x, int y, int w, int h, s
Glowpoint_override = true;
model_clear_instance(model_id);
int model_instance = -1;
model_get_cached_ui_render_instance(model_id, &model_instance);
if (sip != nullptr) {
auto cache_result = model_get_cached_ui_render_instance(model_id, &model_instance);
// Only set up the instance when it was freshly created; the cached instance persists across frames.
if (sip != nullptr && cache_result == TriStateBool::TRUE_) {
model_set_up_techroom_instance(sip, model_instance);
}

Expand All @@ -1688,8 +1689,9 @@ void draw_model_rotating(model_render_params *render_info, int ship_class, int m
return;

int model_instance = -1;
model_get_cached_ui_render_instance(model_id, &model_instance);
if (!(flags & MR_IS_MISSILE) && SCP_vector_inbounds(Ship_info, ship_class)) {
auto cache_result = model_get_cached_ui_render_instance(model_id, &model_instance);
// Only set up the instance when it was freshly created; the cached instance persists across frames.
if (!(flags & MR_IS_MISSILE) && SCP_vector_inbounds(Ship_info, ship_class) && cache_result == TriStateBool::TRUE_) {
model_set_up_techroom_instance(&Ship_info[ship_class], model_instance);
}

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7 changes: 5 additions & 2 deletions code/missionui/missionweaponchoice.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -828,8 +828,11 @@ void draw_3d_overhead_view(int model_num,

model_clear_instance(model_num);
int model_instance = -1;
model_get_cached_ui_render_instance(model_num, &model_instance);
model_set_up_techroom_instance(sip, model_instance);
auto cache_result = model_get_cached_ui_render_instance(model_num, &model_instance);
// Only set up the instance when it was freshly created; the cached instance persists across frames.
if (cache_result == TriStateBool::TRUE_) {
model_set_up_techroom_instance(sip, model_instance);
}
polymodel* pm = model_get(model_num);

if (sip->replacement_textures.size() > 0) {
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