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projectloader.h
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195 lines (158 loc) · 6.57 KB
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// SPDX-License-Identifier: LGPL-3.0-or-later
#pragma once
#include <QQmlEngine>
#include <QFuture>
#include <scratchcpp/project.h>
#include <scratchcpp/iengine.h>
#include "stagemodel.h"
Q_MOC_INCLUDE("spritemodel.h");
Q_MOC_INCLUDE("monitormodel.h");
class QSurface;
class QOpenGLContext;
namespace scratchcpprender
{
class SpriteModel;
class MonitorModel;
class ProjectLoader : public QObject
{
Q_OBJECT
QML_ELEMENT
Q_PROPERTY(QString fileName READ fileName WRITE setFileName NOTIFY fileNameChanged)
Q_PROPERTY(LoadStatus loadStatus READ loadStatus NOTIFY loadStatusChanged)
Q_PROPERTY(bool running READ running NOTIFY runningChanged)
Q_PROPERTY(int renderFps READ renderFps NOTIFY renderFpsChanged FINAL)
Q_PROPERTY(libscratchcpp::IEngine *engine READ engine NOTIFY engineChanged)
Q_PROPERTY(StageModel *stage READ stage NOTIFY stageChanged)
Q_PROPERTY(QQmlListProperty<SpriteModel> sprites READ sprites NOTIFY spritesChanged)
Q_PROPERTY(QQmlListProperty<SpriteModel> clones READ clones NOTIFY clonesChanged)
Q_PROPERTY(QQmlListProperty<MonitorModel> monitors READ monitors NOTIFY monitorsChanged)
Q_PROPERTY(QStringList unsupportedBlocks READ unsupportedBlocks NOTIFY unsupportedBlocksChanged)
Q_PROPERTY(double fps READ fps WRITE setFps NOTIFY fpsChanged)
Q_PROPERTY(bool turboMode READ turboMode WRITE setTurboMode NOTIFY turboModeChanged)
Q_PROPERTY(unsigned int stageWidth READ stageWidth WRITE setStageWidth NOTIFY stageWidthChanged)
Q_PROPERTY(unsigned int stageHeight READ stageHeight WRITE setStageHeight NOTIFY stageHeightChanged)
Q_PROPERTY(int cloneLimit READ cloneLimit WRITE setCloneLimit NOTIFY cloneLimitChanged)
Q_PROPERTY(bool spriteFencing READ spriteFencing WRITE setSpriteFencing NOTIFY spriteFencingChanged)
Q_PROPERTY(bool mute READ mute WRITE setMute NOTIFY muteChanged)
Q_PROPERTY(unsigned int downloadedAssets READ downloadedAssets NOTIFY downloadedAssetsChanged)
Q_PROPERTY(unsigned int assetCount READ assetCount NOTIFY assetCountChanged)
public:
enum class LoadStatus
{
Idle,
Loading,
Loaded,
Failed,
Aborted
};
Q_ENUM(LoadStatus)
explicit ProjectLoader(QObject *parent = nullptr);
~ProjectLoader();
const QString &fileName() const;
void setFileName(const QString &newFileName);
LoadStatus loadStatus() const;
Q_INVOKABLE void stopLoading();
bool running() const;
libscratchcpp::IEngine *engine() const;
void setEngine(libscratchcpp::IEngine *engine);
StageModel *stage();
QQmlListProperty<SpriteModel> sprites();
const QList<SpriteModel *> &spriteList() const;
QQmlListProperty<SpriteModel> clones();
const QList<SpriteModel *> &cloneList() const;
QQmlListProperty<MonitorModel> monitors();
const QList<MonitorModel *> &monitorList() const;
const QStringList &unsupportedBlocks() const;
Q_INVOKABLE void start();
Q_INVOKABLE void stop();
Q_INVOKABLE void answerQuestion(const QString &answer);
double fps() const;
void setFps(double newFps);
bool turboMode() const;
void setTurboMode(bool newTurboMode);
unsigned int stageWidth() const;
void setStageWidth(unsigned int newStageWidth);
unsigned int stageHeight() const;
void setStageHeight(unsigned int newStageHeight);
int cloneLimit() const;
void setCloneLimit(int newCloneLimit);
bool spriteFencing() const;
void setSpriteFencing(bool newSpriteFencing);
bool mute() const;
void setMute(bool newMute);
unsigned int downloadedAssets() const;
unsigned int assetCount() const;
int renderFps() const;
signals:
void fileNameChanged();
void loadStatusChanged();
void loadingFinished();
void runningChanged();
void renderFpsChanged();
void engineChanged();
void stageChanged();
void spritesChanged();
void clonesChanged();
void monitorsChanged();
void unsupportedBlocksChanged();
void fpsChanged();
void turboModeChanged();
void stageWidthChanged();
void stageHeightChanged();
void cloneLimitChanged();
void spriteFencingChanged();
void muteChanged();
void downloadedAssetsChanged();
void assetCountChanged();
void cloneCreated(SpriteModel *model);
void cloneDeleted(SpriteModel *model);
void monitorAdded(MonitorModel *model);
void monitorRemoved(MonitorModel *model);
void questionAsked(QString question);
void questionAborted();
protected:
void timerEvent(QTimerEvent *event) override;
private:
static void callLoad(ProjectLoader *loader);
void clear();
void load();
void initTimer();
void redraw();
void addClone(SpriteModel *model);
void deleteCloneObject(SpriteModel *model);
void deleteClone(SpriteModel *model);
void addMonitor(libscratchcpp::Monitor *monitor);
void removeMonitor(libscratchcpp::Monitor *monitor, libscratchcpp::IMonitorHandler *iface);
int m_timerId = -1;
QString m_fileName;
QFuture<void> m_loadThread;
libscratchcpp::Project m_project;
bool m_running = false;
QElapsedTimer m_renderTimer;
int m_renderFps = 0;
int m_renderFpsCounter = 0;
libscratchcpp::IEngine *m_engine = nullptr;
libscratchcpp::IEngine *m_oldEngine = nullptr;
QMutex m_engineMutex;
LoadStatus m_loadStatus = LoadStatus::Idle;
StageModel m_stage;
QList<SpriteModel *> m_sprites;
QList<SpriteModel *> m_clones;
QList<SpriteModel *> m_emptySpriteList;
QList<MonitorModel *> m_monitors;
std::vector<libscratchcpp::Monitor *> m_unpositionedMonitors;
QStringList m_unsupportedBlocks;
double m_fps = 30;
bool m_turboMode = false;
unsigned int m_stageWidth = 480;
unsigned int m_stageHeight = 360;
int m_cloneLimit = 300;
bool m_spriteFencing = true;
bool m_mute = false;
std::atomic<unsigned int> m_downloadedAssets = 0;
std::atomic<unsigned int> m_assetCount = 0;
std::atomic<bool> m_stopLoading = false;
QOpenGLContext *m_glCtx = nullptr;
QSurface *m_surface = nullptr;
};
} // namespace scratchcpprender