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Fix some broken links
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docs/json/gamemodes/control_shift_settings.md

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# Control Shift settings
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**ControlShiftSpawnOverrideMin** [`<position>`](types/position.md)<br />
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**ControlShiftSpawnOverrideMin** [`<position>`](../types/position.md)<br />
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If a coordinate is not -1, then both team's spawn positions will always start at the given X/Y/Z value.
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**ControlShiftSpawnOverrideMax** [`<position>`](types/position.md)<br />
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**ControlShiftSpawnOverrideMax** [`<position>`](../types/position.md)<br />
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If a coordinate is not -1, then both team's spawn positions will always end at the given X/Y/Z value.
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**ControlShiftSpawnOffset** `<float>`<br />

docs/json/grass.md

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## Fields
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`GrassColourTopDark` and `GrassColourTopLight` are used to give variance to the color of the top of the grass for better looks. All of these default to the colors that the official maps use if unset.
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**GrassColourBase** [`<rgb>`](../types/rgb.md)<br />
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**GrassColourBase** [`<rgb>`](types/rgb.md)<br />
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Color of the bottom of the grass. This is always the same.
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**GrassColourTopDark** [`<rgb>`](../types/rgb.md)<br />
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**GrassColourTopDark** [`<rgb>`](types/rgb.md)<br />
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Darkest color of the top of the grass.
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**GrassColourTopLight** [`<rgb>`](../types/rgb.md)<br />
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**GrassColourTopLight** [`<rgb>`](types/rgb.md)<br />
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Lightest color of the top of the grass.
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## Limitations

docs/json/minimap_fields.md

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**MinimapAltitudeCutOff** `<integer>`<br />
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Blocks above this altitude will not show in the minimap.
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**MinimapBackgroundColour** [`<rgb>`](../types/rgb.md)<br />
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**MinimapBackgroundColour** [`<rgb>`](types/rgb.md)<br />
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Void color on the minimap, within MapSize.

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