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fix: unused import warning
1 parent 90ed6aa commit ff5d370

1 file changed

Lines changed: 36 additions & 36 deletions

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src/commands/run.rs

Lines changed: 36 additions & 36 deletions
Original file line numberDiff line numberDiff line change
@@ -1,36 +1,36 @@
1-
use anyhow::{anyhow, bail, Context, Result};
2-
use clap::{ArgAction, Parser};
3-
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#[derive(Parser, Debug)]
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pub struct Run {
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/// Should build in release mode
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#[clap(short, long, default_value="false", action = ArgAction::SetTrue)]
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release: bool,
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}
10-
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pub fn handle(args: Run) -> Result<()> {
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// Trigger a build
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let build_status = android_cli::trigger_build(args.release)?;
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if !build_status.success() {
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bail!("failed to build project");
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}
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// Request an install to device
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let install_status = android_cli::install_apk(args.release)?;
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if !install_status.success() {
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bail!("failed to install APK");
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}
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// Fetch and deserialize .android
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let dot_android = android_cli::get_dot_android()
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.ok_or_else(|| anyhow!(".android not found, can't launch activity"))?;
27-
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// Try to launch MainActivity using ADB
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let launch_status =
30-
android_cli::launch_activity(dot_android.package_id, dot_android.main_activity_name)?;
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if !launch_status.success() {
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bail!("failed to launch activity");
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}
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Ok(())
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}
1+
use anyhow::{anyhow, bail, Result};
2+
use clap::{ArgAction, Parser};
3+
4+
#[derive(Parser, Debug)]
5+
pub struct Run {
6+
/// Should build in release mode
7+
#[clap(short, long, default_value="false", action = ArgAction::SetTrue)]
8+
release: bool,
9+
}
10+
11+
pub fn handle(args: Run) -> Result<()> {
12+
// Trigger a build
13+
let build_status = android_cli::trigger_build(args.release)?;
14+
if !build_status.success() {
15+
bail!("failed to build project");
16+
}
17+
18+
// Request an install to device
19+
let install_status = android_cli::install_apk(args.release)?;
20+
if !install_status.success() {
21+
bail!("failed to install APK");
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}
23+
24+
// Fetch and deserialize .android
25+
let dot_android = android_cli::get_dot_android()
26+
.ok_or_else(|| anyhow!(".android not found, can't launch activity"))?;
27+
28+
// Try to launch MainActivity using ADB
29+
let launch_status =
30+
android_cli::launch_activity(dot_android.package_id, dot_android.main_activity_name)?;
31+
if !launch_status.success() {
32+
bail!("failed to launch activity");
33+
}
34+
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Ok(())
36+
}

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