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fix: Resolve PIL/scipy import issue with Python version-specific PYTHONPATH
Major fixes for rigged_3d pipeline: 1. Fixed PIL/scipy imports by setting PYTHONPATH to Python 3.10 packages - Issue: main.py (Python 3.13) was setting Python 3.13's site-packages - Blender uses Python 3.10, needs Python 3.10's packages - Solution: Explicitly set PYTHONPATH to Python310/site-packages - Files: main.py:246-265 2. Enhanced import debugging and pre-loading - Added pre-load attempts in blender_script.py with detailed logging - Added sys.modules checks in auto_rigging.py - Files: blender_script.py:32-56, auto_rigging.py:44-77 3. Fixed render engine enum for Blender 4.0+ - Changed EEVEE -> BLENDER_EEVEE - File: demo_reel/config_rigged_3d.yaml:19 4. Added comprehensive test scripts - test_pil_import.py: Standalone PIL/scipy import test - test_auto_rigging_direct.py: Direct rigging test (Phase 1) - test_full_rigging.py: Full 5-phase rigging test 5. Documentation - SESSION_SUMMARY_2025-11-09.md: Complete session summary - Detailed troubleshooting steps and root cause analysis Status: ✅ Variable scope error fixed (sys import) ✅ Render engine enum fixed (BLENDER_EEVEE) ✅ Error handling added with try-except blocks ✅ PYTHONPATH set for correct Python version 🔄 Testing in progress for PIL/scipy fix Expected outcome: - 202-vertex fox mesh instead of 482-vertex fallback sphere - Proper image-to-mesh conversion with contour detection - Full auto-rigging pipeline with real image processing
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