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main.py
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356 lines (313 loc) · 15.6 KB
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import sys, os
from PySide6.QtCore import *
from PySide6.QtGui import *
from PySide6.QtWidgets import *
from typing import Final
from src.ui_Ui_main import Ui_MainWindow
from Game import Player, TTTGame
from util import ButtonStyles
from tet import *
VERSIONNUM: Final = "2.1"
BASE_DIR: Final = os.path.dirname(__file__)
class MainWindow(QMainWindow):
def __init__(self):
super(MainWindow, self).__init__()
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
self.setWindowFlags(Qt.FramelessWindowHint)
self.setAttribute(Qt.WA_TranslucentBackground)
self.ui.copyrightLabel.setText(f"Version {VERSIONNUM} | 2023 © S343o3")
self.ui.stackedWidget.setCurrentWidget(self.ui.menuView)
self.setWindowTitle("TicTacToe PySide6")
self.tetBoard: TetrixBoard= TetrixBoard()
layout = QGridLayout(self.ui.tetrisBoardWidget)
layout.addWidget(self.tetBoard, 0, 1, 6, 1)
self.tetBoard.set_next_piece_label(self.ui.nextTetLabel)
self.tetBoard.game_over.connect(self.gameover_tetris)
self.tetBoard.score_changed.connect(self.ui.tetScoreLCD.display)
self.tetBoard.level_changed.connect(self.ui.tetLvlLCD.display)
self.tetBoard.lines_removed_changed.connect(self.ui.tetLinesLCD.display)
self.ui.tetrisBoardWidget.resize(225, 370)
self.TTTGame: TTTGame = TTTGame()
self.player_buttons = self.ui.gameField.children()
self.setup_gamebuttons()
self.gameover = False
self.block_gamefield()
# self.ui.p1NameInput.setText("Test 1")
# self.ui.p2NameInput.setText("Test 2")
self.round = 0
self.winner_btn = []
self.AITimer = QTimer()
self.AITimer.setSingleShot(True)
self.AITimer.timeout.connect(lambda: self.ai_button_handler())
def moveWindow(e):
if self.isMaximized() == False:
if e.buttons() == Qt.LeftButton:
globalPos = e.globalPos()
self.move(self.pos() + globalPos - self.clickPosition)
self.clickPosition = globalPos
self.ui.label.mouseMoveEvent = moveWindow
def setup_gamebuttons(self):
self.ui.gridBtn_1.clicked.connect(lambda: self.player_button_handler(self.ui.gridBtn_1))
self.ui.gridBtn_2.clicked.connect(lambda: self.player_button_handler(self.ui.gridBtn_2))
self.ui.gridBtn_3.clicked.connect(lambda: self.player_button_handler(self.ui.gridBtn_3))
self.ui.gridBtn_4.clicked.connect(lambda: self.player_button_handler(self.ui.gridBtn_4))
self.ui.gridBtn_5.clicked.connect(lambda: self.player_button_handler(self.ui.gridBtn_5))
self.ui.gridBtn_6.clicked.connect(lambda: self.player_button_handler(self.ui.gridBtn_6))
self.ui.gridBtn_7.clicked.connect(lambda: self.player_button_handler(self.ui.gridBtn_7))
self.ui.gridBtn_8.clicked.connect(lambda: self.player_button_handler(self.ui.gridBtn_8))
self.ui.gridBtn_9.clicked.connect(lambda: self.player_button_handler(self.ui.gridBtn_9))
self.ui.startBtn.clicked.connect(lambda: self.play_game())
self.ui.resetBtn.clicked.connect(lambda: self.ttt_game_reset())
self.ui.menuBtn.clicked.connect(lambda: self.switch_menu_view())
self.ui.exitBtn.clicked.connect(lambda: self.close())
self.ui.menuExitBtn.clicked.connect(lambda: self.close())
self.ui.menuNewGameBtn.clicked.connect(lambda: self.ui.stackedWidget.setCurrentWidget(self.ui.newGameView))
self.ui.menuTetBtn.clicked.connect(lambda: self.setup_tetris_view())
self.ui.tetExitBtn.clicked.connect(lambda: self.close())
self.ui.tetMenuBtn.clicked.connect(lambda: self.switch_menu_view())
self.ui.tetStartBtn.clicked.connect(lambda: self.start_tetris())
self.ui.tetPauseBtn.clicked.connect(lambda: self.pause_tetris())
self.ui.startNewGameBtn.clicked.connect(lambda: self.setup_player())
self.ui.startNewGameBackBtn.clicked.connect(lambda: self.ui.stackedWidget.setCurrentWidget(self.ui.menuView))
self.ui.newGameBtnFrame.setStyleSheet(ButtonStyles.MenuBtn)
self.ui.menuBtnFrame.setStyleSheet(ButtonStyles.MenuBtn)
self.ui.tetBtnFrame.setStyleSheet(ButtonStyles.MenuBtn)
self.ui.label_11.setStyleSheet(ButtonStyles.TetrisLabel)
self.ui.label_12.setStyleSheet(ButtonStyles.TetrisLabel)
self.ui.label_13.setStyleSheet(ButtonStyles.TetrisLabel)
self.ui.tetLinesLCD.setStyleSheet(ButtonStyles.LCDTetris)
self.ui.tetLvlLCD.setStyleSheet(ButtonStyles.LCDTetris)
self.ui.tetScoreLCD.setStyleSheet(ButtonStyles.LCDTetris)
############ TETRIS ###############
def setup_tetris_view(self):
if self.tetBoard == None:
self.tetBoard = TetrixBoard()
layout = QGridLayout(self.ui.tetrisBoardWidget)
layout.addWidget(self.tetBoard, 0, 1, 6, 1)
self.tetBoard.set_next_piece_label(self.ui.nextTetLabel)
self.tetBoard.game_over.connect(self.gameover_tetris)
self.tetBoard.score_changed.connect(self.ui.tetScoreLCD.display)
self.tetBoard.level_changed.connect(self.ui.tetLvlLCD.display)
self.tetBoard.lines_removed_changed.connect(self.ui.tetLinesLCD.display)
self.ui.tetrisBoardWidget.resize(225, 370)
self.ui.tetStateLabel.setText("Press 'Start'!")
self.ui.stackedWidget.setCurrentWidget(self.ui.tetView)
def gameover_tetris(self):
self.tetBoard.destroy()
self.ui.tetrisBoardWidget.setLayout(None)
self.ui.tetStateLabel.setText("Game Over!")
self.ui.tetLinesLCD.display(0)
self.ui.tetLvlLCD.display(0)
self.ui.tetScoreLCD.display(0)
def start_tetris(self):
self.tetBoard.start()
self.ui.tetStateLabel.setText("Game started!")
random.seed(None)
print("Tetris: Start Game")
def pause_tetris(self):
self.tetBoard.pause()
if self.tetBoard._is_paused:
self.ui.tetPauseBtn.setText("Resume")
self.ui.tetStateLabel.setText("Game paused!")
print("Tetris: Pause Game")
else:
self.ui.tetPauseBtn.setText("Pause")
self.ui.tetStateLabel.setText("Game started!")
print("Tetris: Resume Game")
######### TIC TAC TOE ############
def switch_menu_view(self):
if self.TTTGame.game_over == False:
self.TTTGame.game_over = True
self.gameover = True
self.ui.turnLabel.setText("")
self.ui.gameStateLabel.setText("")
self.reset_gamefield()
self.block_gamefield()
if self.tetBoard._is_started == True:
self.tetBoard.end_game()
self.gameover_tetris()
self.ui.stackedWidget.setCurrentWidget(self.ui.menuView)
def ttt_game_reset(self):
self.TTTGame.reset_game()
self.ui.turnLabel.setText(f"Its >>> {self.TTTGame.turn.name} <<< turn!")
self.ui.gameStateLabel.setText("Game started")
self.reset_gamefield()
self.gameover = False
self.TTTGame.round += 1
self.ui.tttRoundLCD.display(self.TTTGame.round)
self.TTTGame.start_game()
def play_game(self):
if self.gameover:
return
self.TTTGame.start_game()
self.ui.gameStateLabel.setText("Game started")
self.ui.p1ScoreLcd.display(self.TTTGame.player1.score)
self.ui.p2ScoreLcd.display(self.TTTGame.player2.score)
self.ui.turnLabel.setText(f"Its >>> {self.TTTGame.turn.name} <<< turn!")
self.unlock_gamefield()
def reset_gamefield(self):
self.unlock_gamefield()
self.remove_winner_effect()
self.ui.gridBtn_1.setText("?")
self.ui.gridBtn_2.setText("?")
self.ui.gridBtn_3.setText("?")
self.ui.gridBtn_4.setText("?")
self.ui.gridBtn_5.setText("?")
self.ui.gridBtn_6.setText("?")
self.ui.gridBtn_7.setText("?")
self.ui.gridBtn_8.setText("?")
self.ui.gridBtn_9.setText("?")
self.ui.gridBtn_1.setMinimumSize(QSize(75, 75))
self.ui.gridBtn_2.setMinimumSize(QSize(75, 75))
self.ui.gridBtn_3.setMinimumSize(QSize(75, 75))
self.ui.gridBtn_4.setMinimumSize(QSize(75, 75))
self.ui.gridBtn_5.setMinimumSize(QSize(75, 75))
self.ui.gridBtn_6.setMinimumSize(QSize(75, 75))
self.ui.gridBtn_7.setMinimumSize(QSize(75, 75))
self.ui.gridBtn_8.setMinimumSize(QSize(75, 75))
self.ui.gridBtn_9.setMinimumSize(QSize(75, 75))
self.ui.gridBtn_1.setStyleSheet(ButtonStyles.GameBtnNormal)
self.ui.gridBtn_2.setStyleSheet(ButtonStyles.GameBtnNormal)
self.ui.gridBtn_3.setStyleSheet(ButtonStyles.GameBtnNormal)
self.ui.gridBtn_4.setStyleSheet(ButtonStyles.GameBtnNormal)
self.ui.gridBtn_5.setStyleSheet(ButtonStyles.GameBtnNormal)
self.ui.gridBtn_6.setStyleSheet(ButtonStyles.GameBtnNormal)
self.ui.gridBtn_7.setStyleSheet(ButtonStyles.GameBtnNormal)
self.ui.gridBtn_8.setStyleSheet(ButtonStyles.GameBtnNormal)
self.ui.gridBtn_9.setStyleSheet(ButtonStyles.GameBtnNormal)
def block_gamefield(self):
self.ui.gridBtn_1.setDisabled(True)
self.ui.gridBtn_2.setDisabled(True)
self.ui.gridBtn_3.setDisabled(True)
self.ui.gridBtn_4.setDisabled(True)
self.ui.gridBtn_5.setDisabled(True)
self.ui.gridBtn_6.setDisabled(True)
self.ui.gridBtn_7.setDisabled(True)
self.ui.gridBtn_8.setDisabled(True)
self.ui.gridBtn_9.setDisabled(True)
def unlock_gamefield(self):
self.ui.gridBtn_1.setDisabled(False)
self.ui.gridBtn_2.setDisabled(False)
self.ui.gridBtn_3.setDisabled(False)
self.ui.gridBtn_4.setDisabled(False)
self.ui.gridBtn_5.setDisabled(False)
self.ui.gridBtn_6.setDisabled(False)
self.ui.gridBtn_7.setDisabled(False)
self.ui.gridBtn_8.setDisabled(False)
self.ui.gridBtn_9.setDisabled(False)
def setup_player(self):
p1Name = self.ui.p1NameInput.text()
p2Name = self.ui.p2NameInput.text()
p1Symbol = self.ui.p1IconBox.currentText()
p2Symbol = self.ui.p2IconBox.currentText()
if p1Name == p2Name == "":
return
if p1Symbol == p2Symbol:
return
player1 = Player(p1Name, p1Symbol)
player2 = Player(p2Name, p2Symbol)
if self.ui.vsComCheck.isChecked():
player2.ai = True
player2.name += " (AI)"
print("AI is checked")
self.TTTGame.player1 = player1
self.TTTGame.player2 = player2
self.TTTGame.round = 1
self.ui.tttRoundLCD.display(self.TTTGame.round)
self.ui.player1Label.setText(player1.name)
self.ui.player2Label.setText(player2.name)
print(self.TTTGame.player1.name, self.TTTGame.player2.name)
self.ui.p1NameInput.setText("")
self.ui.p2NameInput.setText("")
self.reset_gamefield()
self.block_gamefield()
self.ui.turnLabel.setText("Please press Start!")
self.ui.gameStateLabel.setText("Welcome!")
self.gameover = False
self.TTTGame.reset_game()
self.ui.stackedWidget.setCurrentWidget(self.ui.gameView)
def player_button_handler(self, button:QPushButton):
button.setText(self.TTTGame.turn.symbol)
animation = QPropertyAnimation(button, b"minimumSize", self.ui.stackedWidget)
animation.finished.connect(button.setDisabled(True))
animation.setDuration(300)
animation.setStartValue(QSize(75,75))
animation.setEndValue(QSize(85,85))
animation.start()
if self.TTTGame.turn.symbol == self.TTTGame.player1.symbol:
button.setStyleSheet("border: 2px solid rgb(255, 0, 0); border-radius: 42px;font-size:58px; color: rgb(255, 0, 0);background-color: qlineargradient(spread:reflect, x1:0, y1:0, x2:1, y2:1, stop:0 rgba(13, 0, 0, 220), stop:0.994318 rgba(103, 0, 0, 220));")
else:
button.setStyleSheet("border: 2px solid rgb(0, 85, 255);border-radius: 42px;font-size:58px; color: rgb(0, 85, 255);background-color: qlineargradient(spread:reflect, x1:0, y1:0, x2:1, y2:1, stop:0 rgba(13, 0, 0, 220), stop:0.994318 rgba(0, 0, 255, 220));")
self.TTTGame.move_player(button.objectName())
if self.TTTGame.winner == None and self.TTTGame.game_over == True:
self.draw()
return
if self.TTTGame.game_over:
self.player_wins()
return
self.ui.turnLabel.setText(f"Its >>> {self.TTTGame.turn.name} <<< turn!")
if self.TTTGame.turn == self.TTTGame.player2 and self.TTTGame.player2.ai:
self.block_gamefield()
self.AITimer.start(1200)
def ai_button_handler(self):
btn = self.findChild(QPushButton, "gridBtn_"+str(self.TTTGame.ai_set_move()))
btn.setText(self.TTTGame.player2.symbol)
animation = QPropertyAnimation(btn, b"minimumSize", self.ui.centralwidget)
animation.finished.connect(btn.setDisabled(True))
animation.setDuration(180)
animation.setStartValue(QSize(65,65))
animation.setEndValue(QSize(85,85))
animation.start()
btn.setStyleSheet("border: 2px solid rgb(0, 85, 255);border-radius: 42px;font-size:58px; color: rgb(0, 85, 255);background-color: qlineargradient(spread:reflect, x1:0, y1:0, x2:1, y2:1, stop:0 rgba(13, 0, 0, 220), stop:0.994318 rgba(0, 0, 255, 220));")
print("AI Clicked btn: "+ btn.objectName())
if self.TTTGame.winner == None and self.TTTGame.game_over == True:
self.draw()
return
if self.TTTGame.game_over:
self.player_wins()
return
self.unlock_gamefield()
self.ui.turnLabel.setText(f"Its >>> {self.TTTGame.turn.name} <<< turn!")
def draw(self):
self.gameover = True
self.ui.gameStateLabel.setText("Game Over!")
self.ui.turnLabel.setText(f"Sorry, its a draw!")
self.block_gamefield()
def player_wins(self):
self.gameover = True
self.ui.gameStateLabel.setText("Game Over!")
self.ui.turnLabel.setText(f"Winner is {self.TTTGame.winner.name}!")
self.ui.p1ScoreLcd.display(int(self.TTTGame.player1.score))
self.ui.p2ScoreLcd.display(int(self.TTTGame.player2.score))
self.add_winner_effect()
def add_winner_effect(self):
self.unlock_gamefield()
btn1:QPushButton = self.findChild(QPushButton, "gridBtn_"+str(self.TTTGame.win_buttons[0]))
btn2:QPushButton = self.findChild(QPushButton, "gridBtn_"+str(self.TTTGame.win_buttons[1]))
btn3:QPushButton = self.findChild(QPushButton, "gridBtn_"+str(self.TTTGame.win_buttons[2]))
self.winner_btn = [btn1, btn2, btn3]
for btn in self.winner_btn:
shadow_1 = QGraphicsDropShadowEffect()
shadow_1.setBlurRadius(105.0)
if self.TTTGame.winner == self.TTTGame.player1:
shadow_1.setColor(QColor(255, 0, 0, 220))
else:
shadow_1.setColor(QColor(0, 0, 255, 220))
shadow_1.setXOffset(0)
shadow_1.setYOffset(0)
shadow_1.setParent(btn)
btn.setGraphicsEffect(shadow_1)
self.block_gamefield()
def remove_winner_effect(self):
for btn in self.winner_btn:
btn.setGraphicsEffect(None)
self.winner_btn = []
def mousePressEvent(self, event):
self.clickPosition = event.globalPos()
if __name__ == "__main__":
app = QApplication(sys.argv)
app.setWindowIcon(QIcon(os.path.join(BASE_DIR, 'appicon.ico')))
window = MainWindow()
window.show()
sys.exit(app.exec())