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1 | 1 | # Changelog |
2 | 2 |
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| 3 | +## 4.5 |
| 4 | +* Fixed garbled colors during the fade to the main menu on startup when **SkipOpeningMovies** is enabled |
| 5 | +* Fixed the AP cost display not updating on game load when using `HOOK_CALCAPCOST` hook script |
| 6 | +* Fixed `load_array` script function not accepting floats as array keys |
| 7 | +* Fixed a crash when calling `proto_data` with an invalid data member value |
| 8 | +* Fixed `set_critter_current_ap` and `set_combat_free_move` script functions to update the player's AP lights only in combat |
| 9 | +* Fixed `set/remove_script` script functions not setting the script index number on an object properly |
| 10 | +* Fixed `set_unique_id` script function to prevent it from reassigning an object ID when unnecessary |
| 11 | +* Fixed `ONDEATH` hook to prevent it from being triggered by non-critter objects |
| 12 | +* Fixed `REMOVEINVENOBJ` hook not being triggered when using an item from active item slots while in the inventory screen |
| 13 | +* Changed `add_extra_msg_file` script function to mark the two-argument form as deprecated |
| 14 | +* Changed `objects_in_radius` script function to accept a radius of 0 |
| 15 | +* Changed the character portrait on the character screen (from the **hero appearance mod**) to always show the standing pose |
| 16 | +* Re-added **NumberPatchLoop** option from older versions to `ddraw.ini` |
| 17 | +* Removed **AllowLargeTiles** option because its functionality is impractical and has never been used |
| 18 | +* Removed **GlobalScriptPaths** option because storing global scripts across multiple paths is almost never needed |
| 19 | +* Removed **ExtraSaveSlots** option from `ddraw.ini`. Now additional pages of save slots are always available, up to a maximum of **1000** slots |
| 20 | +* Added a fix for the `+/-` keys not updating the brightness slider when used on the preferences screen |
| 21 | +* Added a fix for getting stuck on an empty map when the encounter table has no available entries |
| 22 | +* Added a fix for a visual glitch on the character screen when selecting perks that modify SPECIAL stats |
| 23 | +* Added a fix for the morning start time used to determine random encounter frequency |
| 24 | +* Added a tweak to center inventory windows horizontally when not using the hi-res patch |
| 25 | +* Added a tweak to the animation sequence when interacting with scenery or using an item on an object |
| 26 | +* Added a tweak to use path length instead of tile distance to determine whether to walk or run to interact with objects |
| 27 | +* Added a new value to **InstantWeaponEquip** to skip weapon equip/unequip animations only when interacting with objects |
| 28 | +* Added object type validation to `item_weight` script function to prevent potential issues |
| 29 | +* Added a file size check for scripts to filter out clearly defective ones |
| 30 | +* Added support for nested array expressions (`compile.exe` in the **modders pack** is also updated) |
| 31 | +* Increased the maximum party member level from 6 to 10 |
| 32 | + |
3 | 33 | ## 4.4.9.1 |
4 | | -* Fixed a crash bug introduced in 4.4.6 when the player is hit and combat starts at the same time |
| 34 | +* Fixed a crash bug introduced in 4.4.6 when a critter is hit and combat starts at the same time |
5 | 35 |
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6 | 36 | ## 4.4.9 |
7 | 37 | * Fixed the edge-scrolling speed when using the game speed tweak |
@@ -1070,7 +1100,7 @@ Original engine bug fixes and various features based on the work by Crafty: |
1070 | 1100 | Original engine bug fixes and various features based on the work by Crafty: |
1071 | 1101 | * Fixed a crash bug introduced with the inventory drag and drop fix |
1072 | 1102 | * Added a new value to **SpeedInterfaceCounterAnims** to update the HP/AC counters instantly when the number is not negative |
1073 | | -* Added an option to skip weapon equip/unequip animations when performing various actions |
| 1103 | +* Added an option to skip weapon equip/unequip animations during various actions |
1074 | 1104 | * Added an option to control the speed of pipboy alarm clock animations |
1075 | 1105 | * Added an option to change the carry weight limit |
1076 | 1106 |
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