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blackjack.py
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233 lines (174 loc) · 5.88 KB
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########################################################## Blackjack ###########################################################
# -*- coding: utf-8 -*-
# Submitted by : Sheetal Bongale
# Python script simulates a simple command-line Blackjack game implemented using Python and Object Oriented Programming concepts
# System Requirements: Python 3.8 (Python3)
################################################################################################################################
import random
import time
suits = ("Spades ♠", "Clubs ♣", "Hearts ♥", "Diamonds ♦")
ranks = (
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"J",
"Q",
"K",
"A",
)
values = {
"2": 2,
"3": 3,
"4": 4,
"5": 5,
"6": 6,
"7": 7,
"8": 8,
"9": 9,
"10": 10,
"J": 10,
"Q": 10,
"K": 10,
"A": 11,
}
playing = True
# CLASS DEFINTIONS:
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
def __str__(self):
return self.rank + " of " + self.suit
class Deck:
def __init__(self):
self.deck = [] # start with an empty list
for suit in suits:
for rank in ranks:
self.deck.append(Card(suit, rank))
def __str__(self):
deck_comp = "" # start with an empty string
for card in self.deck:
deck_comp += "\n " + card.__str__() # add each Card object's print string
return "The deck has:" + deck_comp
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
single_card = self.deck.pop()
return single_card
class Hand:
def __init__(self):
self.cards = [] # start with an empty list as we did in the Deck class
self.value = 0 # start with zero value
self.aces = 0 # add an attribute to keep track of aces
def add_card(self, card):
self.cards.append(card)
self.value += values[card.rank]
if card.rank == "A":
self.aces += 1 # add to self.aces
def adjust_for_ace(self):
while self.value > 21 and self.aces:
self.value -= 10
self.aces -= 1
# FUNCTION DEFINITIONS:
def hit(deck, hand):
hand.add_card(deck.deal())
hand.adjust_for_ace()
def hit_or_stand(deck, hand):
global playing
while True:
x = input("\nWould you like to Hit or Stand? Enter [h/s] ")
if x[0].lower() == "h":
hit(deck, hand) # hit() function defined above
elif x[0].lower() == "s":
print("Player stands. Dealer is playing.")
playing = False
else:
print("Sorry, Invalid Input. Please enter [h/s].")
continue
break
def show_some(player, dealer):
print("\nPlayer's Hand:", *player.cards, sep="\n ")
print("Player's Hand =", player.value)
print("\nDealer's Hand:")
print(" <card hidden>")
print("", dealer.cards[1])
def show_all(player, dealer):
print("\nPlayer's Hand:", *player.cards, sep="\n ")
print("Player's Hand =", player.value)
print("\nDealer's Hand:", *dealer.cards, sep="\n ")
print("Dealer's Hand =", dealer.value)
def player_busts(player, dealer):
print("\n--- Player busts! ---")
def player_wins(player, dealer):
print("\n--- Player has blackjack! You win! ---")
def dealer_busts(player, dealer):
print("\n--- Dealer busts! You win! ---")
def dealer_wins(player, dealer):
print("\n--- Dealer wins! ---")
def push(player, dealer):
print("\nIts a tie!")
# GAMEPLAY!
while True:
print("\n----------------------------------------------------------------")
print(" ♠♣♥♦ WELCOME TO BLACKJACK! ♠♣♥♦")
print(" Lets Play!")
print("----------------------------------------------------------------")
print(
"Game Rules: Get as close to 21 as you can without going over!\n\
Dealer hits until he/she reaches 17.\n\
Aces count as 1 or 11."
)
# Create & shuffle the deck, deal two cards to each player
deck = Deck()
deck.shuffle()
player_hand = Hand()
player_hand.add_card(deck.deal())
player_hand.add_card(deck.deal())
dealer_hand = Hand()
dealer_hand.add_card(deck.deal())
dealer_hand.add_card(deck.deal())
# Show the cards:
show_some(player_hand, dealer_hand)
while playing: # recall this variable from our hit_or_stand function
# Prompt for Player to Hit or Stand
hit_or_stand(deck, player_hand)
show_some(player_hand, dealer_hand)
if player_hand.value > 21:
player_busts(player_hand, dealer_hand)
break
# If Player hasn't busted, play Dealer's hand
if player_hand.value <= 21:
while dealer_hand.value < 17:
hit(deck, dealer_hand)
# Show all cards
time.sleep(1)
print("\n----------------------------------------------------------------")
print(" ★ Final Results ★")
print("----------------------------------------------------------------")
show_all(player_hand, dealer_hand)
# Test different winning scenarios
if dealer_hand.value > 21:
dealer_busts(player_hand, dealer_hand)
elif dealer_hand.value > player_hand.value:
dealer_wins(player_hand, dealer_hand)
elif dealer_hand.value < player_hand.value:
player_wins(player_hand, dealer_hand)
else:
push(player_hand, dealer_hand)
# Ask to play again
new_game = input("\nPlay another hand? [Y/N] ")
while new_game.lower() not in ["y", "n"]:
new_game = input("Invalid Input. Please enter 'y' or 'n' ")
if new_game[0].lower() == "y":
playing = True
continue
else:
print("\n------------------------Thanks for playing!---------------------\n")
break