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Renderer.cpp
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763 lines (642 loc) · 36.8 KB
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#include "Renderer.h"
#include <fstream>
#include "vulkan/Swapchain.h"
#include <memory>
#include "shaders.h"
#include <utility>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include "vulkan/Utils.h"
#include <spdlog/spdlog.h>
void Renderer::initialize() {
initializeVulkan();
createGui();
loadSceneToGPU();
createPreprocessPipeline();
createPrefixSumPipeline();
createRadixSortPipeline();
createPreprocessSortPipeline();
createTileBoundaryPipeline();
createRenderPipeline();
createCommandPool();
recordPreprocessCommandBuffer();
}
void Renderer::handleInput() {
auto translation = window->getCursorTranslation();
auto keys = window->getKeys(); // W, A, S, D
if ((!configuration.enableGui || (!guiManager.wantCaptureMouse() && !guiManager.mouseCapture)) && window->
getMouseButton()[0]) {
window->mouseCapture(true);
guiManager.mouseCapture = true;
}
// rotate camera
if (!configuration.enableGui || guiManager.mouseCapture) {
if (translation[0] != 0.0 || translation[1] != 0.0) {
camera.rotation = glm::rotate(camera.rotation, static_cast<float>(translation[0]) * 0.005f,
glm::vec3(0.0f, -1.0f, 0.0f));
camera.rotation = glm::rotate(camera.rotation, static_cast<float>(translation[1]) * 0.005f,
glm::vec3(-1.0f, 0.0f, 0.0f));
}
}
// move camera
if (!configuration.enableGui || !guiManager.wantCaptureKeyboard()) {
glm::vec3 direction = glm::vec3(0.0f, 0.0f, 0.0f);
if (keys[0]) {
direction += glm::vec3(0.0f, 0.0f, -1.0f);
}
if (keys[1]) {
direction += glm::vec3(-1.0f, 0.0f, 0.0f);
}
if (keys[2]) {
direction += glm::vec3(0.0f, 0.0f, 1.0f);
}
if (keys[3]) {
direction += glm::vec3(1.0f, 0.0f, 0.0f);
}
if (keys[4]) {
direction += glm::vec3(0.0f, 1.0f, 0.0f);
}
if (keys[5]) {
direction += glm::vec3(0.0f, -1.0f, 0.0f);
}
if (keys[6]) {
window->mouseCapture(false);
guiManager.mouseCapture = false;
}
if (keys[7]) {
camera.rotation = glm::rotate(camera.rotation, -0.05f, glm::vec3(0.0f, 0.0f, 1.0f));
}
if (keys[8]) {
camera.rotation = glm::rotate(camera.rotation, 0.05f, glm::vec3(0.0f, 0.0f, 1.0f));
}
if (direction != glm::vec3(0.0f, 0.0f, 0.0f)) {
direction = glm::normalize(direction);
camera.position += (glm::mat4_cast(camera.rotation) * glm::vec4(direction, 1.0f)).xyz() * 0.3f;
}
}
}
void Renderer::retrieveTimestamps() {
std::vector<uint64_t> timestamps(queryManager->nextId);
auto res = context->device->getQueryPoolResults(context->queryPool.get(), 0, queryManager->nextId,
timestamps.size() * sizeof(uint64_t),
timestamps.data(), sizeof(uint64_t),
vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait);
if (res != vk::Result::eSuccess) {
throw std::runtime_error("Failed to retrieve timestamps");
}
auto metrics = queryManager->parseResults(timestamps);
for (auto& metric: metrics) {
if (configuration.enableGui)
guiManager.pushMetric(metric.first, metric.second / 1000000.0);
}
}
void Renderer::recreateSwapchain() {
auto oldExtent = swapchain->swapchainExtent;
spdlog::debug("Recreating swapchain");
swapchain->recreate();
if (swapchain->swapchainExtent == oldExtent) {
return;
}
auto [width, height] = swapchain->swapchainExtent;
auto tileX = (width + 16 - 1) / 16;
auto tileY = (height + 16 - 1) / 16;
tileBoundaryBuffer->realloc(tileX * tileY * sizeof(uint32_t) * 2);
recordPreprocessCommandBuffer();
createRenderPipeline();
}
void Renderer::initializeVulkan() {
spdlog::debug("Initializing Vulkan");
window = configuration.window;
context = std::make_shared<VulkanContext>(window->getRequiredInstanceExtensions(), std::vector<std::string>{},
configuration.enableVulkanValidationLayers);
context->createInstance();
auto surface = static_cast<vk::SurfaceKHR>(window->createSurface(context));
context->selectPhysicalDevice(configuration.physicalDeviceId, surface);
vk::PhysicalDeviceFeatures pdf{};
vk::PhysicalDeviceVulkan11Features pdf11{};
vk::PhysicalDeviceVulkan12Features pdf12{};
pdf.shaderStorageImageWriteWithoutFormat = true;
pdf.shaderInt64 = true;
// pdf.robustBufferAccess = true;
// pdf12.shaderFloat16 = true;]
#ifndef __APPLE__
pdf12.shaderBufferInt64Atomics = true;
pdf12.shaderSharedInt64Atomics = true;
#endif
context->createLogicalDevice(pdf, pdf11, pdf12);
context->createDescriptorPool(1);
swapchain = std::make_shared<Swapchain>(context, window, configuration.immediateSwapchain);
for (int i = 0; i < FRAMES_IN_FLIGHT; i++) {
inflightFences.emplace_back(
context->device->createFenceUnique(vk::FenceCreateInfo(vk::FenceCreateFlagBits::eSignaled)));
}
renderFinishedSemaphores.resize(FRAMES_IN_FLIGHT);
for (int i = 0; i < FRAMES_IN_FLIGHT; i++) {
renderFinishedSemaphores[i] = context->device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
}
}
void Renderer::loadSceneToGPU() {
spdlog::debug("Loading scene to GPU");
scene = std::make_shared<GSScene>(configuration.scene);
scene->load(context);
// reset descriptor pool
context->device->resetDescriptorPool(context->descriptorPool.get());
}
void Renderer::createPreprocessPipeline() {
spdlog::debug("Creating preprocess pipeline");
uniformBuffer = Buffer::uniform(context, sizeof(UniformBuffer));
vertexAttributeBuffer = Buffer::storage(context, scene->getNumVertices() * sizeof(VertexAttributeBuffer), false);
tileOverlapBuffer = Buffer::storage(context, scene->getNumVertices() * sizeof(uint32_t), false);
preprocessPipeline = std::make_shared<ComputePipeline>(
context, std::make_shared<Shader>(context, "preprocess", SPV_PREPROCESS, SPV_PREPROCESS_len));
inputSet = std::make_shared<DescriptorSet>(context, FRAMES_IN_FLIGHT);
inputSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
scene->vertexBuffer);
inputSet->bindBufferToDescriptorSet(1, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
scene->cov3DBuffer);
inputSet->build();
preprocessPipeline->addDescriptorSet(0, inputSet);
auto uniformOutputSet = std::make_shared<DescriptorSet>(context, FRAMES_IN_FLIGHT);
uniformOutputSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eUniformBuffer,
vk::ShaderStageFlagBits::eCompute,
uniformBuffer);
uniformOutputSet->bindBufferToDescriptorSet(1, vk::DescriptorType::eStorageBuffer,
vk::ShaderStageFlagBits::eCompute,
vertexAttributeBuffer);
uniformOutputSet->bindBufferToDescriptorSet(2, vk::DescriptorType::eStorageBuffer,
vk::ShaderStageFlagBits::eCompute,
tileOverlapBuffer);
uniformOutputSet->build();
preprocessPipeline->addDescriptorSet(1, uniformOutputSet);
preprocessPipeline->build();
}
Renderer::Renderer(VulkanSplatting::RendererConfiguration configuration) : configuration(std::move(configuration)) {
}
void Renderer::createGui() {
if (!configuration.enableGui) {
return;
}
spdlog::debug("Creating GUI");
imguiManager = std::make_shared<ImguiManager>(context, swapchain, window);
imguiManager->init();
guiManager.init();
}
void Renderer::createPrefixSumPipeline() {
spdlog::debug("Creating prefix sum pipeline");
prefixSumPingBuffer = Buffer::storage(context, scene->getNumVertices() * sizeof(uint32_t), false);
prefixSumPongBuffer = Buffer::storage(context, scene->getNumVertices() * sizeof(uint32_t), false);
totalSumBufferHost = Buffer::staging(context, sizeof(uint32_t));
prefixSumPipeline = std::make_shared<ComputePipeline>(
context, std::make_shared<Shader>(context, "prefix_sum", SPV_PREFIX_SUM, SPV_PREFIX_SUM_len));
auto descriptorSet = std::make_shared<DescriptorSet>(context, FRAMES_IN_FLIGHT);
descriptorSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
prefixSumPingBuffer);
descriptorSet->bindBufferToDescriptorSet(1, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
prefixSumPongBuffer);
descriptorSet->build();
prefixSumPipeline->addDescriptorSet(0, descriptorSet);
prefixSumPipeline->addPushConstant(vk::ShaderStageFlagBits::eCompute, 0, sizeof(uint32_t));
prefixSumPipeline->build();
}
void Renderer::createRadixSortPipeline() {
spdlog::debug("Creating radix sort pipeline");
sortKBufferEven = Buffer::storage(context, scene->getNumVertices() * sizeof(uint64_t) * sortBufferSizeMultiplier,
false, 0, "sortKBufferEven");
sortKBufferOdd = Buffer::storage(context, scene->getNumVertices() * sizeof(uint64_t) * sortBufferSizeMultiplier,
false, 0, "sortKBufferOdd");
sortVBufferEven = Buffer::storage(context, scene->getNumVertices() * sizeof(uint32_t) * sortBufferSizeMultiplier,
false, 0, "sortVBufferEven");
sortVBufferOdd = Buffer::storage(context, scene->getNumVertices() * sizeof(uint32_t) * sortBufferSizeMultiplier,
false, 0, "sortVBufferOdd");
uint32_t globalInvocationSize = scene->getNumVertices() * sortBufferSizeMultiplier / numRadixSortBlocksPerWorkgroup;
uint32_t remainder = scene->getNumVertices() * sortBufferSizeMultiplier % numRadixSortBlocksPerWorkgroup;
globalInvocationSize += remainder > 0 ? 1 : 0;
auto numWorkgroups = (globalInvocationSize + 256 - 1) / 256;
sortHistBuffer = Buffer::storage(context, numWorkgroups * 256 * sizeof(uint32_t), false);
sortHistPipeline = std::make_shared<ComputePipeline>(
context, std::make_shared<Shader>(context, "hist", SPV_HIST, SPV_HIST_len));
sortPipeline = std::make_shared<ComputePipeline>(
context, std::make_shared<Shader>(context, "sort", SPV_SORT, SPV_SORT_len));
auto descriptorSet = std::make_shared<DescriptorSet>(context, FRAMES_IN_FLIGHT);
descriptorSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortKBufferEven);
descriptorSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortKBufferOdd);
descriptorSet->bindBufferToDescriptorSet(1, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortHistBuffer);
descriptorSet->build();
sortHistPipeline->addDescriptorSet(0, descriptorSet);
sortHistPipeline->addPushConstant(vk::ShaderStageFlagBits::eCompute, 0, sizeof(RadixSortPushConstants));
sortHistPipeline->build();
descriptorSet = std::make_shared<DescriptorSet>(context, FRAMES_IN_FLIGHT);
descriptorSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortKBufferEven);
descriptorSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortKBufferOdd);
descriptorSet->bindBufferToDescriptorSet(1, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortKBufferOdd);
descriptorSet->bindBufferToDescriptorSet(1, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortKBufferEven);
descriptorSet->bindBufferToDescriptorSet(2, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortVBufferEven);
descriptorSet->bindBufferToDescriptorSet(2, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortVBufferOdd);
descriptorSet->bindBufferToDescriptorSet(3, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortVBufferOdd);
descriptorSet->bindBufferToDescriptorSet(3, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortVBufferEven);
descriptorSet->bindBufferToDescriptorSet(4, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortHistBuffer);
descriptorSet->build();
sortPipeline->addDescriptorSet(0, descriptorSet);
sortPipeline->addPushConstant(vk::ShaderStageFlagBits::eCompute, 0, sizeof(RadixSortPushConstants));
sortPipeline->build();
}
void Renderer::createPreprocessSortPipeline() {
spdlog::debug("Creating preprocess sort pipeline");
preprocessSortPipeline = std::make_shared<ComputePipeline>(
context, std::make_shared<Shader>(context, "preprocess_sort", SPV_PREPROCESS_SORT, SPV_PREPROCESS_SORT_len));
auto descriptorSet = std::make_shared<DescriptorSet>(context, FRAMES_IN_FLIGHT);
descriptorSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
vertexAttributeBuffer);
descriptorSet->bindBufferToDescriptorSet(1, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
prefixSumPingBuffer);
descriptorSet->bindBufferToDescriptorSet(1, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
prefixSumPongBuffer);
descriptorSet->bindBufferToDescriptorSet(2, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortKBufferEven);
descriptorSet->bindBufferToDescriptorSet(3, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortVBufferEven);
descriptorSet->build();
preprocessSortPipeline->addDescriptorSet(0, descriptorSet);
preprocessSortPipeline->addPushConstant(vk::ShaderStageFlagBits::eCompute, 0, sizeof(uint32_t));
preprocessSortPipeline->build();
}
void Renderer::createTileBoundaryPipeline() {
spdlog::debug("Creating tile boundary pipeline");
auto [width, height] = swapchain->swapchainExtent;
auto tileX = (width + 16 - 1) / 16;
auto tileY = (height + 16 - 1) / 16;
tileBoundaryBuffer = Buffer::storage(context, tileX * tileY * sizeof(uint32_t) * 2, false);
tileBoundaryPipeline = std::make_shared<ComputePipeline>(
context, std::make_shared<Shader>(context, "tile_boundary", SPV_TILE_BOUNDARY, SPV_TILE_BOUNDARY_len));
auto descriptorSet = std::make_shared<DescriptorSet>(context, FRAMES_IN_FLIGHT);
descriptorSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortKBufferEven);
// descriptorSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
// sortKBufferOdd);
descriptorSet->bindBufferToDescriptorSet(1, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
tileBoundaryBuffer);
descriptorSet->build();
tileBoundaryPipeline->addDescriptorSet(0, descriptorSet);
tileBoundaryPipeline->addPushConstant(vk::ShaderStageFlagBits::eCompute, 0, sizeof(uint32_t));
tileBoundaryPipeline->build();
}
void Renderer::createRenderPipeline() {
spdlog::debug("Creating render pipeline");
renderPipeline = std::make_shared<ComputePipeline>(
context, std::make_shared<Shader>(context, "render", SPV_RENDER, SPV_RENDER_len));
auto inputSet = std::make_shared<DescriptorSet>(context, FRAMES_IN_FLIGHT);
inputSet->bindBufferToDescriptorSet(0, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
vertexAttributeBuffer);
inputSet->bindBufferToDescriptorSet(1, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
tileBoundaryBuffer);
inputSet->bindBufferToDescriptorSet(2, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
sortVBufferEven);
// inputSet->bindBufferToDescriptorSet(2, vk::DescriptorType::eStorageBuffer, vk::ShaderStageFlagBits::eCompute,
// sortKBufferOdd);
inputSet->build();
auto outputSet = std::make_shared<DescriptorSet>(context, 1);
for (auto& image: swapchain->swapchainImages) {
outputSet->bindImageToDescriptorSet(0, vk::DescriptorType::eStorageImage, vk::ShaderStageFlagBits::eCompute,
image);
}
outputSet->build();
renderPipeline->addDescriptorSet(0, inputSet);
renderPipeline->addDescriptorSet(1, outputSet);
renderPipeline->addPushConstant(vk::ShaderStageFlagBits::eCompute, 0, sizeof(uint32_t) * 2);
renderPipeline->build();
}
void Renderer::draw() {
auto ret = context->device->waitForFences(inflightFences[0].get(), VK_TRUE, UINT64_MAX);
if (ret != vk::Result::eSuccess) {
throw std::runtime_error("Failed to wait for fence");
}
context->device->resetFences(inflightFences[0].get());
auto res = context->device->acquireNextImageKHR(swapchain->swapchain.get(), UINT64_MAX,
swapchain->imageAvailableSemaphores[0].get(),
nullptr, ¤tImageIndex);
if (res == vk::Result::eErrorOutOfDateKHR) {
recreateSwapchain();
return;
} else if (res != vk::Result::eSuccess && res != vk::Result::eSuboptimalKHR) {
throw std::runtime_error("Failed to acquire swapchain image");
}
startOfRenderLoop:
handleInput();
updateUniforms();
auto submitInfo = vk::SubmitInfo{}.setCommandBuffers(preprocessCommandBuffer.get());
context->queues[VulkanContext::Queue::COMPUTE].queue.submit(submitInfo, inflightFences[0].get());
ret = context->device->waitForFences(inflightFences[0].get(), VK_TRUE, UINT64_MAX);
if (ret != vk::Result::eSuccess) {
throw std::runtime_error("Failed to wait for fence");
}
context->device->resetFences(inflightFences[0].get());
if (!recordRenderCommandBuffer(0)) {
goto startOfRenderLoop;
}
vk::PipelineStageFlags waitStage = vk::PipelineStageFlagBits::eComputeShader;
submitInfo = vk::SubmitInfo{}.setWaitSemaphores(swapchain->imageAvailableSemaphores[0].get())
.setCommandBuffers(renderCommandBuffer.get())
.setSignalSemaphores(renderFinishedSemaphores[0].get())
.setWaitDstStageMask(waitStage);
context->queues[VulkanContext::Queue::COMPUTE].queue.submit(submitInfo, inflightFences[0].get());
vk::PresentInfoKHR presentInfo{};
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = &renderFinishedSemaphores[0].get();
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &swapchain->swapchain.get();
presentInfo.pImageIndices = ¤tImageIndex;
try {
ret = context->queues[VulkanContext::Queue::PRESENT].queue.presentKHR(presentInfo);
} catch (vk::OutOfDateKHRError& e) {
recreateSwapchain();
return;
}
if (ret == vk::Result::eErrorOutOfDateKHR || ret == vk::Result::eSuboptimalKHR) {
recreateSwapchain();
} else if (ret != vk::Result::eSuccess) {
throw std::runtime_error("Failed to present swapchain image");
}
}
void Renderer::run() {
while (running) {
if (!window->tick()) {
break;
}
draw();
auto now = std::chrono::high_resolution_clock::now();
auto diff = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastFpsTime).count();
if (diff > 1000) {
spdlog::debug("FPS: {}", fpsCounter);
fpsCounter = 0;
lastFpsTime = now;
} else {
fpsCounter++;
}
retrieveTimestamps();
}
context->device->waitIdle();
}
void Renderer::stop() {
// wait till device is idle
running = false;
context->device->waitIdle();
}
void Renderer::createCommandPool() {
spdlog::debug("Creating command pool");
vk::CommandPoolCreateInfo poolInfo = {};
poolInfo.queueFamilyIndex = context->queues[VulkanContext::Queue::COMPUTE].queueFamily;
poolInfo.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
commandPool = context->device->createCommandPoolUnique(poolInfo, nullptr);
}
void Renderer::recordPreprocessCommandBuffer() {
spdlog::debug("Recording preprocess command buffer");
if (!preprocessCommandBuffer) {
vk::CommandBufferAllocateInfo allocateInfo = {commandPool.get(), vk::CommandBufferLevel::ePrimary, 1};
auto buffers = context->device->allocateCommandBuffersUnique(allocateInfo);
preprocessCommandBuffer = std::move(buffers[0]);
}
preprocessCommandBuffer->reset();
auto numGroups = (scene->getNumVertices() + 255) / 256;
preprocessCommandBuffer->begin(vk::CommandBufferBeginInfo{});
preprocessCommandBuffer->resetQueryPool(context->queryPool.get(), 0, 12);
preprocessPipeline->bind(preprocessCommandBuffer, 0, 0);
preprocessCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("preprocess_start"));
preprocessCommandBuffer->dispatch(numGroups, 1, 1);
tileOverlapBuffer->computeWriteReadBarrier(preprocessCommandBuffer.get());
vk::BufferCopy copyRegion = {0, 0, tileOverlapBuffer->size};
preprocessCommandBuffer->copyBuffer(tileOverlapBuffer->buffer, prefixSumPingBuffer->buffer, 1, ©Region);
prefixSumPingBuffer->computeWriteReadBarrier(preprocessCommandBuffer.get());
preprocessCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("preprocess_end"));
prefixSumPipeline->bind(preprocessCommandBuffer, 0, 0);
preprocessCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("prefix_sum_start"));
const auto iters = static_cast<uint32_t>(std::ceil(std::log2(static_cast<float>(scene->getNumVertices()))));
for (uint32_t timestep = 0; timestep <= iters; timestep++) {
preprocessCommandBuffer->pushConstants(prefixSumPipeline->pipelineLayout.get(),
vk::ShaderStageFlagBits::eCompute, 0,
sizeof(uint32_t), ×tep);
preprocessCommandBuffer->dispatch(numGroups, 1, 1);
if (timestep % 2 == 0) {
prefixSumPongBuffer->computeWriteReadBarrier(preprocessCommandBuffer.get());
prefixSumPingBuffer->computeReadWriteBarrier(preprocessCommandBuffer.get());
} else {
prefixSumPingBuffer->computeWriteReadBarrier(preprocessCommandBuffer.get());
prefixSumPongBuffer->computeReadWriteBarrier(preprocessCommandBuffer.get());
}
}
auto totalSumRegion = vk::BufferCopy{(scene->getNumVertices() - 1) * sizeof(uint32_t), 0, sizeof(uint32_t)};
if (iters % 2 == 0) {
preprocessCommandBuffer->copyBuffer(prefixSumPingBuffer->buffer, totalSumBufferHost->buffer, 1,
&totalSumRegion);
} else {
preprocessCommandBuffer->copyBuffer(prefixSumPongBuffer->buffer, totalSumBufferHost->buffer, 1,
&totalSumRegion);
}
preprocessCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("prefix_sum_end"));
preprocessCommandBuffer->end();
}
bool Renderer::recordRenderCommandBuffer(uint32_t currentFrame) {
if (!renderCommandBuffer) {
renderCommandBuffer = std::move(context->device->allocateCommandBuffersUnique(
vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1))[0]);
}
uint32_t numInstances = totalSumBufferHost->readOne<uint32_t>();
// spdlog::debug("Num instances: {}", numInstances);
guiManager.pushTextMetric("instances", numInstances);
if (numInstances > scene->getNumVertices() * sortBufferSizeMultiplier) {
auto old = sortBufferSizeMultiplier;
while (numInstances > scene->getNumVertices() * sortBufferSizeMultiplier) {
sortBufferSizeMultiplier++;
}
spdlog::info("Reallocating sort buffers. {} -> {}", old, sortBufferSizeMultiplier);
sortKBufferEven->realloc(scene->getNumVertices() * sizeof(uint64_t) * sortBufferSizeMultiplier);
sortKBufferOdd->realloc(scene->getNumVertices() * sizeof(uint64_t) * sortBufferSizeMultiplier);
sortVBufferEven->realloc(scene->getNumVertices() * sizeof(uint32_t) * sortBufferSizeMultiplier);
sortVBufferOdd->realloc(scene->getNumVertices() * sizeof(uint32_t) * sortBufferSizeMultiplier);
uint32_t globalInvocationSize = scene->getNumVertices() * sortBufferSizeMultiplier /
numRadixSortBlocksPerWorkgroup;
uint32_t remainder = scene->getNumVertices() * sortBufferSizeMultiplier % numRadixSortBlocksPerWorkgroup;
globalInvocationSize += remainder > 0 ? 1 : 0;
auto numWorkgroups = (globalInvocationSize + 256 - 1) / 256;
sortHistBuffer->realloc(numWorkgroups * 256 * sizeof(uint32_t));
recordPreprocessCommandBuffer();
return false;
}
renderCommandBuffer->reset({});
renderCommandBuffer->begin(vk::CommandBufferBeginInfo{});
#ifdef VKGS_ENABLE_METAL
if (numInstances == 0 && __APPLE__) {
renderCommandBuffer->end();
return true;
}
#endif
vertexAttributeBuffer->computeWriteReadBarrier(renderCommandBuffer.get());
const auto iters = static_cast<uint32_t>(std::ceil(std::log2(static_cast<float>(scene->getNumVertices()))));
auto numGroups = (scene->getNumVertices() + 255) / 256;
preprocessSortPipeline->bind(renderCommandBuffer, 0, iters % 2 == 0 ? 0 : 1);
renderCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("preprocess_sort_start"));
uint32_t tileX = (swapchain->swapchainExtent.width + 16 - 1) / 16;
// assert(tileX == 50);
renderCommandBuffer->pushConstants(preprocessSortPipeline->pipelineLayout.get(),
vk::ShaderStageFlagBits::eCompute, 0,
sizeof(uint32_t), &tileX);
renderCommandBuffer->dispatch(numGroups, 1, 1);
sortKBufferEven->computeWriteReadBarrier(renderCommandBuffer.get());
renderCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("preprocess_sort_end"));
// std::cout << "Num instances: " << numInstances << std::endl;
assert(numInstances <= scene->getNumVertices() * sortBufferSizeMultiplier);
renderCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("sort_start"));
for (auto i = 0; i < 8; i++) {
sortHistPipeline->bind(renderCommandBuffer, 0, i % 2 == 0 ? 0 : 1);
auto invocationSize = (numInstances + numRadixSortBlocksPerWorkgroup - 1) / numRadixSortBlocksPerWorkgroup;
invocationSize = (invocationSize + 255) / 256;
RadixSortPushConstants pushConstants{};
pushConstants.g_num_elements = numInstances;
pushConstants.g_num_blocks_per_workgroup = numRadixSortBlocksPerWorkgroup;
pushConstants.g_shift = i * 8;
pushConstants.g_num_workgroups = invocationSize;
renderCommandBuffer->pushConstants(sortHistPipeline->pipelineLayout.get(),
vk::ShaderStageFlagBits::eCompute, 0,
sizeof(RadixSortPushConstants), &pushConstants);
renderCommandBuffer->dispatch(invocationSize, 1, 1);
sortHistBuffer->computeWriteReadBarrier(renderCommandBuffer.get());
sortPipeline->bind(renderCommandBuffer, 0, i % 2 == 0 ? 0 : 1);
renderCommandBuffer->pushConstants(sortPipeline->pipelineLayout.get(),
vk::ShaderStageFlagBits::eCompute, 0,
sizeof(RadixSortPushConstants), &pushConstants);
renderCommandBuffer->dispatch(invocationSize, 1, 1);
if (i % 2 == 0) {
sortKBufferOdd->computeWriteReadBarrier(renderCommandBuffer.get());
sortVBufferOdd->computeWriteReadBarrier(renderCommandBuffer.get());
} else {
sortKBufferEven->computeWriteReadBarrier(renderCommandBuffer.get());
sortVBufferEven->computeWriteReadBarrier(renderCommandBuffer.get());
}
}
renderCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("sort_end"));
renderCommandBuffer->fillBuffer(tileBoundaryBuffer->buffer, 0, VK_WHOLE_SIZE, 0);
Utils::BarrierBuilder().queueFamilyIndex(context->queues[VulkanContext::Queue::COMPUTE].queueFamily)
.addBufferBarrier(tileBoundaryBuffer, vk::AccessFlagBits::eTransferWrite,
vk::AccessFlagBits::eShaderWrite)
.build(renderCommandBuffer.get(), vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eComputeShader);
// Since we have 64 bit keys, the sort result is always in the even buffer
tileBoundaryPipeline->bind(renderCommandBuffer, 0, 0);
renderCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("tile_boundary_start"));
renderCommandBuffer->pushConstants(tileBoundaryPipeline->pipelineLayout.get(),
vk::ShaderStageFlagBits::eCompute, 0,
sizeof(uint32_t), &numInstances);
renderCommandBuffer->dispatch((numInstances + 255) / 256, 1, 1);
tileBoundaryBuffer->computeWriteReadBarrier(renderCommandBuffer.get());
renderCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("tile_boundary_end"));
renderPipeline->bind(renderCommandBuffer, 0, std::vector<uint32_t>{0, currentImageIndex});
renderCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("render_start"));
auto [width, height] = swapchain->swapchainExtent;
uint32_t constants[2] = {width, height};
renderCommandBuffer->pushConstants(renderPipeline->pipelineLayout.get(),
vk::ShaderStageFlagBits::eCompute, 0,
sizeof(uint32_t) * 2, constants);
// image layout transition: undefined -> general
vk::ImageMemoryBarrier imageMemoryBarrier{};
imageMemoryBarrier.oldLayout = vk::ImageLayout::eUndefined;
imageMemoryBarrier.newLayout = vk::ImageLayout::eGeneral;
imageMemoryBarrier.image = swapchain->swapchainImages[currentImageIndex]->image;
imageMemoryBarrier.subresourceRange = {vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1};
imageMemoryBarrier.srcAccessMask = vk::AccessFlagBits::eNoneKHR;
imageMemoryBarrier.dstAccessMask = vk::AccessFlagBits::eShaderWrite;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
renderCommandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
vk::PipelineStageFlagBits::eComputeShader,
vk::DependencyFlagBits::eByRegion, nullptr, nullptr, imageMemoryBarrier);
renderCommandBuffer->dispatch((width + 15) / 16, (height + 15) / 16, 1);
// image layout transition: general -> present
imageMemoryBarrier.oldLayout = vk::ImageLayout::eGeneral;
imageMemoryBarrier.srcAccessMask = vk::AccessFlagBits::eShaderWrite;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
if (configuration.enableGui) {
imageMemoryBarrier.newLayout = vk::ImageLayout::eColorAttachmentOptimal;
imageMemoryBarrier.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
renderCommandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::DependencyFlagBits::eByRegion, nullptr, nullptr, imageMemoryBarrier);
} else {
imageMemoryBarrier.newLayout = vk::ImageLayout::ePresentSrcKHR;
imageMemoryBarrier.dstAccessMask = vk::AccessFlagBits::eMemoryRead;
renderCommandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eBottomOfPipe,
vk::DependencyFlagBits::eByRegion, nullptr, nullptr, imageMemoryBarrier);
}
renderCommandBuffer->writeTimestamp(vk::PipelineStageFlagBits::eComputeShader, context->queryPool.get(),
queryManager->registerQuery("render_end"));
if (configuration.enableGui) {
imguiManager->draw(renderCommandBuffer.get(), currentImageIndex, std::bind(&GUIManager::buildGui, &guiManager));
imageMemoryBarrier.oldLayout = vk::ImageLayout::eColorAttachmentOptimal;
imageMemoryBarrier.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
imageMemoryBarrier.newLayout = vk::ImageLayout::ePresentSrcKHR;
imageMemoryBarrier.dstAccessMask = vk::AccessFlagBits::eMemoryRead;
renderCommandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eComputeShader,
vk::DependencyFlagBits::eByRegion, nullptr, nullptr, imageMemoryBarrier);
}
renderCommandBuffer->end();
return true;
}
void Renderer::updateUniforms() {
UniformBuffer data{};
auto [width, height] = swapchain->swapchainExtent;
data.width = width;
data.height = height;
data.camera_position = glm::vec4(camera.position, 1.0f);
auto rotation = glm::mat4_cast(camera.rotation);
auto translation = glm::translate(glm::mat4(1.0f), camera.position);
auto view = glm::inverse(translation * rotation);
float tan_fovx = std::tan(glm::radians(camera.fov) / 2.0);
float tan_fovy = tan_fovx * static_cast<float>(height) / static_cast<float>(width);
data.view_mat = view;
data.proj_mat = glm::perspective(std::atan(tan_fovy) * 2.0f,
static_cast<float>(width) / static_cast<float>(height),
camera.nearPlane,
camera.farPlane) * view;
data.view_mat[0][1] *= -1.0f;
data.view_mat[1][1] *= -1.0f;
data.view_mat[2][1] *= -1.0f;
data.view_mat[3][1] *= -1.0f;
data.view_mat[0][2] *= -1.0f;
data.view_mat[1][2] *= -1.0f;
data.view_mat[2][2] *= -1.0f;
data.view_mat[3][2] *= -1.0f;
data.proj_mat[0][1] *= -1.0f;
data.proj_mat[1][1] *= -1.0f;
data.proj_mat[2][1] *= -1.0f;
data.proj_mat[3][1] *= -1.0f;
data.tan_fovx = tan_fovx;
data.tan_fovy = tan_fovy;
uniformBuffer->upload(&data, sizeof(UniformBuffer), 0);
}
Renderer::~Renderer() {
}