Stag-class Salvage Rig#6316
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generalthrax
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May 26, 2026
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Not much I see that needs to be picked out but we have a few things
- Try re-arranging the kitchen to be like this, less awkward reaching past a fridge for a counter top. I think two tables is enough to work with, should be fine.
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Pipe dispenser somewhere in engineering. Large engineering space with a lot of atmospheric toys so it would be good for tinkering with the pipes
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Seem to have given every weapon two cells total. Did you want to do three cells total? If so, you would want to add another
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Possibly swap the crew monitor and outpost console? I find often captains enjoy having their crew monitor in their little console nest
- You don't need these empty crates here. People will make their own storage for their things
- Move this to the back in engineering storage
- You can skip out on giving a hydraulic clamp, the exo already spawns with one pre-equipped
- Move this plant to the corner here to eliminate that empty space
- Toggle environment_smash off on your scheisshund here so he doesn't destroy his bed if buckled onto it
- Give the security people some fatigues somewhere they have the sauceless uniform
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About The Pull Request
Comes with a crew comp of 7. cap and mate, two seccies, two engies and a deckhand to do housewife stuff or something.
moderately geared, most of it goes into salvage equipment.
images
Why It's Good For The Game
Gives a scrapping ship that looks actually built for the job, a-la mudskipper. Rounds out indie selection a bit more I promise this is the last addition from me. Probably.
Changelog
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add: stag-class salvage rig
/:cl: