Skip to content

wgpu-based custom shader support #11191

Closed
expenses wants to merge 6 commits into
slint-ui:masterfrom
expenses:custom-shaders2
Closed

wgpu-based custom shader support #11191
expenses wants to merge 6 commits into
slint-ui:masterfrom
expenses:custom-shaders2

Conversation

@expenses
Copy link
Copy Markdown
Contributor

Supercedes #10874 to implement #10887. The idea is that when a custom shader is used as part of a fill then a renderer from internal/core/custom_shaders.rs is created and used per-backend. The texture import logic isn't implemented yet.

@tronical
Copy link
Copy Markdown
Member

Let's close this until we resume work on it

@tronical tronical closed this May 22, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants