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| 1 | +# STLIB |
| 2 | + |
| 3 | +## Terminology |
| 4 | + |
| 5 | +| Term | Description | |
| 6 | +| -------------- | -------------------------------------------------------------- | |
| 7 | +| Component* | Element of the scene hierarchy implementing a given behavior | |
| 8 | +| ~~Object~~ | A deprecated synonym of a Component | |
| 9 | +| Node* | Element of the scene hierarchy holding other Node (often refered as childs) or Objects | |
| 10 | +| Data* | Attribute of a Component or a Node | |
| 11 | +| Prefab | A Sofa.Node assembling of Objects and Nodes (a "fragment" of a scene) | |
| 12 | +| Geometry | A prefab that describe shapes with their topologies (i.e a shape with its space descritization and its associated connectivity) | |
| 13 | +| Entity | A physical prefab that represents real-world properties and behaviors used in a simulation. An entity should always have a geometry.| |
| 14 | +| Parameters | Every prefab has a set of parameters. These parameters can contain data, links, callable or being composed of other parameters. Some of them can be optional. ~~Must inherit from `stlib.core.baseParameter.BaseParameter` and have a `@dataclasses.dataclass` decorator~~. Must have a `@stlib.parameters` decorator. | |
| 15 | + |
| 16 | +*Defined in SOFA documentation [here](https://www.sofa-framework.org/doc/using-sofa/terminology). |
| 17 | + |
| 18 | +## Concepts & Structure |
| 19 | + |
| 20 | +This library is structured to provide a set of _Prefabs_ that can be used to build complex simulations in SOFA. |
| 21 | +Prefabs are reusable fragments of a scene that can be specified through Parameters. |
| 22 | +We introduce two different concepts, Prefab and Parameters: |
| 23 | +- Prefabs defining the logic of instantiation |
| 24 | +- Parameters providing the information (e.g data, links, callable) needed by a Prefab for its own instantiation |
| 25 | + |
| 26 | +We introduce two types of Prefabs: |
| 27 | +- __Geometry__: A prefab that describes shapes with their topologies (i.e a shape with its space discretization and its associated connectivity). |
| 28 | +- __Entity__: A physical prefab that represents real-world properties and behaviors used in a simulation. An entity should always have a geometry. |
| 29 | + |
| 30 | +## Usage |
| 31 | + |
| 32 | +STLIB has been designed to suit the following levels of use: |
| 33 | + |
| 34 | +- __Beginners__: |
| 35 | + - Create simple simulations using predefined Prefabs. |
| 36 | + - Use the provided Prefabs and Parameters without needing to understand the underlying implementation. |
| 37 | +- __Intermediate users__: |
| 38 | + - Create more complex simulations by combining existing Prefabs. |
| 39 | + - Redefine Parameters for their own usage. |
| 40 | +- __Advanced users__: |
| 41 | + - Create their own Prefabs from scratch or by extending the provided ones. |
| 42 | + - Enrich the library with new Prefabs and Parameters. |
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